JointFactoryCreateRevoluteJoint Method (World, Body, Body, Vector2, Vector2, Boolean) |
Namespace: Internal.tainicom.Aether.Physics2D.Dynamics.Joints
public static RevoluteJoint CreateRevoluteJoint( World world, Body bodyA, Body bodyB, Vector2 anchorA, Vector2 anchorB, bool useWorldCoordinates = false )