NeoAxis Documentation
NeoAxis Documentation
API Reference
Internal.tainicom.Aether.Physics2D.Dynamics
World Class
World Methods
Add Method
Add Method (Body)
Add Method (Controller)
Add Method (Joint)
World
Add Method (Joint)
Create a joint to constrain bodies together. This may cause the connected bodies to cease colliding. Warning: This method is locked during callbacks.
Namespace:
Internal.tainicom.Aether.Physics2D.Dynamics
Assembly:
NeoAxis.Core (in NeoAxis.Core.dll) Version: 2024.1.1.0 (2024.1.1.0)
Syntax
C#
Copy
public
void
Add
(
Joint
joint
)
Parameters
joint
Type:
Internal.tainicom.Aether.Physics2D.Dynamics.Joints
Joint
The joint.
Exceptions
Exception
Condition
InvalidOperationException
Thrown when the world is Locked/Stepping.
See Also
Reference
World Class
Add Overload
Internal.tainicom.Aether.Physics2D.Dynamics Namespace
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