Mesh |
The MeshSimplifier type exposes the following members.
| Name | Description | |
|---|---|---|
| AddBlendShape | Adds a blend shape. | |
| AddBlendShapes | Adds several blend shapes. | |
| AddSubMeshTriangles(Int32) | Adds a sub-mesh triangle indices for a specific sub-mesh. | |
| AddSubMeshTriangles(Int32) | Adds several sub-meshes at once with their triangle indices for each sub-mesh. | |
| ClearBlendShapes | Clears all blend shapes. | |
| ClearSubMeshes | Clears out all sub-meshes. | |
| Equals | Determines whether the specified object is equal to the current object. (Inherited from Object) | |
| GetAllBlendShapes | Returns all blend shapes. | |
| GetAllSubMeshTriangles | Returns the triangle indices for all sub-meshes. | |
| GetBlendShape | Returns a specific blend shape. | |
| GetHashCode | Serves as the default hash function. (Inherited from Object) | |
| GetSubMeshTriangles | Returns the triangle indices for a specific sub-mesh. | |
| GetType | Gets the Type of the current instance. (Inherited from Object) | |
| GetUVs(Int32, ListVector2) | Returns the UVs (2D) from a specific channel. | |
| GetUVs(Int32, ListVector3) | Returns the UVs (3D) from a specific channel. | |
| GetUVs(Int32, ListVector4) | Returns the UVs (4D) from a specific channel. | |
| GetUVs2D | Returns the UVs (2D) from a specific channel. | |
| GetUVs3D | Returns the UVs (3D) from a specific channel. | |
| GetUVs4D | Returns the UVs (4D) from a specific channel. | |
| SetUVs(Int32, IListVector2) | Sets the UVs (2D) for a specific channel. | |
| SetUVs(Int32, IListVector3) | Sets the UVs (3D) for a specific channel. | |
| SetUVs(Int32, IListVector4) | Sets the UVs (4D) for a specific channel. | |
| SetUVs(Int32, IListVector4, Int32) | Sets the UVs for a specific channel with a specific count of UV components. | |
| SetUVsAuto | Sets the UVs for a specific channel and automatically detects the used components. | |
| SimplifyMeshCarefully | Simplifies the mesh to a desired quality. | |
| SimplifyMeshDefault | Simplifies the mesh to a desired quality. | |
| SimplifyMeshLossless | Simplifies the mesh without losing too much quality. | |
| ToString | Returns a string that represents the current object. (Inherited from Object) |
| Name | Description | |
|---|---|---|
| MethodInvoke |
Calls the object method by name.
(Defined by ObjectEx) | |
| PropertyGet |
Gets the value of the object property by name.
(Defined by ObjectEx) | |
| PropertyGetT |
Gets the value of the object property by name.
(Defined by ObjectEx) | |
| PropertySet |
Sets the value of the object property by name.
(Defined by ObjectEx) |