MeshSimplifier Methods |
The MeshSimplifier type exposes the following members.
Name | Description | |
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![]() | AddBlendShape |
Adds a blend shape.
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![]() | AddBlendShapes |
Adds several blend shapes.
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![]() | AddSubMeshTriangles(Int32) |
Adds a sub-mesh triangle indices for a specific sub-mesh.
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![]() | AddSubMeshTriangles(Int32) |
Adds several sub-meshes at once with their triangle indices for each sub-mesh.
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![]() | ClearBlendShapes |
Clears all blend shapes.
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![]() | ClearSubMeshes |
Clears out all sub-meshes.
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![]() | Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) |
![]() | GetAllBlendShapes |
Returns all blend shapes.
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![]() | GetAllSubMeshTriangles |
Returns the triangle indices for all sub-meshes.
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![]() | GetBlendShape |
Returns a specific blend shape.
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![]() | GetHashCode | Serves as the default hash function. (Inherited from Object.) |
![]() | GetSubMeshTriangles |
Returns the triangle indices for a specific sub-mesh.
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![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | GetUVs(Int32, ListVector2) |
Returns the UVs (2D) from a specific channel.
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![]() | GetUVs(Int32, ListVector3) |
Returns the UVs (3D) from a specific channel.
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![]() | GetUVs(Int32, ListVector4) |
Returns the UVs (4D) from a specific channel.
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![]() | GetUVs2D |
Returns the UVs (2D) from a specific channel.
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![]() | GetUVs3D |
Returns the UVs (3D) from a specific channel.
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![]() | GetUVs4D |
Returns the UVs (4D) from a specific channel.
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![]() | SetUVs(Int32, IListVector2) |
Sets the UVs (2D) for a specific channel.
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![]() | SetUVs(Int32, IListVector3) |
Sets the UVs (3D) for a specific channel.
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![]() | SetUVs(Int32, IListVector4) |
Sets the UVs (4D) for a specific channel.
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![]() | SetUVs(Int32, IListVector4, Int32) |
Sets the UVs for a specific channel with a specific count of UV components.
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![]() | SetUVsAuto |
Sets the UVs for a specific channel and automatically detects the used components.
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![]() | SimplifyMeshCarefully |
Simplifies the mesh to a desired quality.
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![]() | SimplifyMeshDefault |
Simplifies the mesh to a desired quality.
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![]() | SimplifyMeshLossless |
Simplifies the mesh without losing too much quality.
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![]() | ToString | Returns a string that represents the current object. (Inherited from Object.) |
Name | Description | |
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![]() | MethodInvoke |
Calls the object method by name.
(Defined by ObjectEx.) |
![]() | PropertyGet(String, Object, Boolean) | Overloaded.
Gets the value of the object property by name.
(Defined by ObjectEx.) |
![]() | PropertyGetT(String, Object, Boolean) | Overloaded.
Gets the value of the object property by name.
(Defined by ObjectEx.) |
![]() | PropertySet |
Sets the value of the object property by name.
(Defined by ObjectEx.) |