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MeshSimplifier Class

The mesh simplifier. Deeply based on https://github.com/sp4cerat/Fast-Quadric-Mesh-Simplification but rewritten completely in C#.
Inheritance Hierarchy
SystemObject
  InternalMeshSimplifier

Namespace: Internal
Assembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.1.1.0 (2026.1.1.0)
Syntax
C#
public sealed class MeshSimplifier

The MeshSimplifier type exposes the following members.

Constructors
 NameDescription
Public methodMeshSimplifier Creates a new mesh simplifier.
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Properties
 NameDescription
Public propertyAgressiveness Gets or sets the agressiveness of the mesh simplification. Higher number equals higher quality, but more expensive to run. Default value: 7.0
Obsolete
Public propertyBlendShapeCount Gets the count of blend shapes.
Public propertyBoneWeights Gets or sets the vertex bone weights.
Public propertyColors Gets or sets the vertex colors.
Public propertyEnableSmartLink Gets or sets if a feature for smarter vertex linking should be enabled, reducing artifacts in the decimated result at the cost of a slightly more expensive initialization by treating vertices at the same position as the same vertex while separating the attributes. Default value: true
Obsolete
Public propertyMaxIterationCount Gets or sets the maximum iteration count. Higher number is more expensive but can bring you closer to your target quality. Sometimes a lower maximum count might be desired in order to lower the performance cost. Default value: 100
Obsolete
Public propertyNormals Gets or sets the vertex normals.
Public propertyPreserveBorderEdges Gets or sets if the border edges should be preserved. Default value: false
Obsolete
Public propertyPreserveSurfaceCurvature Gets or sets if the discrete curvature of the mesh surface be taken into account during simplification. Default value: false
Obsolete
Public propertyPreserveUVFoldoverEdges Gets or sets if the UV foldover edges should be preserved. Default value: false
Obsolete
Public propertyPreserveUVSeamEdges Gets or sets if the UV seam edges should be preserved. Default value: false
Obsolete
Public propertySimplificationOptions Gets or sets all of the simplification options as a single block. Default value: SimplificationOptions.Default
Public propertySubMeshCount Gets the count of sub-meshes.
Public propertyTangents Gets or sets the vertex tangents.
Public propertyUV1 Gets or sets the vertex 2D UV set 1.
Public propertyUV2 Gets or sets the vertex 2D UV set 2.
Public propertyUV3 Gets or sets the vertex 2D UV set 3.
Public propertyUV4 Gets or sets the vertex 2D UV set 4.
Public propertyUV5 Gets or sets the vertex 2D UV set 5.
Public propertyUV6 Gets or sets the vertex 2D UV set 6.
Public propertyUV7 Gets or sets the vertex 2D UV set 7.
Public propertyUV8 Gets or sets the vertex 2D UV set 8.
Public propertyVerbose Gets or sets if verbose information should be printed to the console. Default value: false
Public propertyVertexLinkDistance Gets or sets the maximum distance between two vertices in order to link them. Note that this value is only used if EnableSmartLink is true.
Obsolete
Public propertyVertexLinkDistanceSqr Gets or sets the maximum squared distance between two vertices in order to link them. Note that this value is only used if EnableSmartLink is true. Default value: double.Epsilon
Obsolete
Public propertyVertices Gets or sets the vertex positions.
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Methods
 NameDescription
Public methodAddBlendShape Adds a blend shape.
Public methodAddBlendShapes Adds several blend shapes.
Public methodAddSubMeshTriangles(Int32) Adds a sub-mesh triangle indices for a specific sub-mesh.
Public methodAddSubMeshTriangles(Int32) Adds several sub-meshes at once with their triangle indices for each sub-mesh.
Public methodClearBlendShapes Clears all blend shapes.
Public methodClearSubMeshes Clears out all sub-meshes.
Public methodEqualsDetermines whether the specified object is equal to the current object.
(Inherited from Object)
Public methodGetAllBlendShapes Returns all blend shapes.
Public methodGetAllSubMeshTriangles Returns the triangle indices for all sub-meshes.
Public methodGetBlendShape Returns a specific blend shape.
Public methodGetHashCodeServes as the default hash function.
(Inherited from Object)
Public methodGetSubMeshTriangles Returns the triangle indices for a specific sub-mesh.
Public methodGetTypeGets the Type of the current instance.
(Inherited from Object)
Public methodGetUVs(Int32, ListVector2) Returns the UVs (2D) from a specific channel.
Public methodGetUVs(Int32, ListVector3) Returns the UVs (3D) from a specific channel.
Public methodGetUVs(Int32, ListVector4) Returns the UVs (4D) from a specific channel.
Public methodGetUVs2D Returns the UVs (2D) from a specific channel.
Public methodGetUVs3D Returns the UVs (3D) from a specific channel.
Public methodGetUVs4D Returns the UVs (4D) from a specific channel.
Public methodSetUVs(Int32, IListVector2) Sets the UVs (2D) for a specific channel.
Public methodSetUVs(Int32, IListVector3) Sets the UVs (3D) for a specific channel.
Public methodSetUVs(Int32, IListVector4) Sets the UVs (4D) for a specific channel.
Public methodSetUVs(Int32, IListVector4, Int32) Sets the UVs for a specific channel with a specific count of UV components.
Public methodSetUVsAuto Sets the UVs for a specific channel and automatically detects the used components.
Public methodSimplifyMeshCarefully Simplifies the mesh to a desired quality.
Public methodSimplifyMeshDefault Simplifies the mesh to a desired quality.
Public methodSimplifyMeshLossless Simplifies the mesh without losing too much quality.
Public methodToStringReturns a string that represents the current object.
(Inherited from Object)
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Extension Methods
 NameDescription
Public Extension MethodMethodInvoke Calls the object method by name.
(Defined by ObjectEx)
Public Extension MethodPropertyGet Gets the value of the object property by name.
(Defined by ObjectEx)
Public Extension MethodPropertyGetT Gets the value of the object property by name.
(Defined by ObjectEx)
Public Extension MethodPropertySet Sets the value of the object property by name.
(Defined by ObjectEx)
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See Also