Encoder Methods |
The Encoder type exposes the following members.
Name | Description | |
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Discard |
Discards all previously set state for the draw call.
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Dispatch(UInt16, Program, IndirectBuffer, Int32, Int32, DiscardFlags) |
Dispatches an indirect compute job.
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Dispatch(UInt16, Program, Int32, Int32, Int32, DiscardFlags) |
Dispatches a compute job.
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Dispose |
Finishes submission of commands from this encoder.
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Equals(Object) |
Determines whether the specified Object is equal to this instance.
(Overrides ValueTypeEquals(Object).) | |
Equals(Encoder) |
Determines whether the specified object is equal to this instance.
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GetHashCode |
Returns a hash code for this instance.
(Overrides ValueTypeGetHashCode.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
SetComputeBuffer(Byte, DynamicIndexBuffer, ComputeBufferAccess) |
Sets a dynamic index buffer as a compute resource.
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SetComputeBuffer(Byte, DynamicVertexBuffer, ComputeBufferAccess) |
Sets a dynamic vertex buffer as a compute resource.
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SetComputeBuffer(Byte, IndexBuffer, ComputeBufferAccess) |
Sets an index buffer as a compute resource.
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SetComputeBuffer(Byte, IndirectBuffer, ComputeBufferAccess) |
Sets an indirect buffer as a compute resource.
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SetComputeBuffer(Byte, VertexBuffer, ComputeBufferAccess) |
Sets a verterx buffer as a compute resource.
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SetComputeImage |
Sets a texture mip as a compute image.
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SetDebugMarker |
Sets a marker that can be used for debugging purposes.
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SetIndexBuffer(DynamicIndexBuffer) |
Sets the index buffer to use for drawing primitives.
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SetIndexBuffer(IndexBuffer) |
Sets the index buffer to use for drawing primitives.
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SetIndexBuffer(TransientIndexBuffer) |
Sets the index buffer to use for drawing primitives.
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SetIndexBuffer(DynamicIndexBuffer, Int32, Int32) |
Sets the index buffer to use for drawing primitives.
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SetIndexBuffer(IndexBuffer, Int32, Int32) |
Sets the index buffer to use for drawing primitives.
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SetIndexBuffer(TransientIndexBuffer, Int32, Int32) |
Sets the index buffer to use for drawing primitives.
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SetInstanceDataBuffer(DynamicVertexBuffer, Int32, Int32) |
Sets instance data to use for drawing primitives.
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SetInstanceDataBuffer(InstanceDataBuffer, Int32, Int32) |
Sets instance data to use for drawing primitives.
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SetInstanceDataBuffer(VertexBuffer, Int32, Int32) |
Sets instance data to use for drawing primitives.
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SetRenderState(RenderState) |
Set rendering states used to draw primitives.
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SetRenderState(RenderState, Int32) |
Set rendering states used to draw primitives.
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SetScissor(Int32) |
Sets a scissor rectangle from the cache.
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SetScissor(Int32, Int32, Int32, Int32) |
Sets the scissor rectangle to use for clipping primitives.
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SetStencil(StencilFlags) |
Sets stencil test state.
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SetStencil(StencilFlags, StencilFlags) |
Sets stencil test state.
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SetTexture(Byte, Uniform, Texture) |
Sets a texture to use for drawing primitives.
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SetTexture(Byte, Uniform, Texture, TextureFlags) |
Sets a texture to use for drawing primitives.
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SetTransform(Int32, Int32) |
Sets a model transform from the cache.
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SetTransform(Single*, Int32) |
Sets the model transform to use for drawing primitives.
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SetUniform(Uniform, IntPtr, Int32) |
Sets the value of a uniform parameter.
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SetUniform(Uniform, Single, Int32) |
Sets the value of a uniform parameter.
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SetUniform(Uniform, Void*, Int32) |
Sets the value of a uniform parameter.
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SetVertexBuffer(Int32, DynamicVertexBuffer) |
Sets the vertex buffer to use for drawing primitives.
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SetVertexBuffer(Int32, TransientVertexBuffer) |
Sets the vertex buffer to use for drawing primitives.
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SetVertexBuffer(Int32, VertexBuffer) |
Sets the vertex buffer to use for drawing primitives.
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SetVertexBuffer(Int32, DynamicVertexBuffer, Int32, Int32) |
Sets the vertex buffer to use for drawing primitives.
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SetVertexBuffer(Int32, TransientVertexBuffer, Int32, Int32) |
Sets the vertex buffer to use for drawing primitives.
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SetVertexBuffer(Int32, VertexBuffer, Int32, Int32) |
Sets the vertex buffer to use for drawing primitives.
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SetVertexCount |
Sets the number of auto-generated vertices for use with gl_VertexID.
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Submit(UInt16, Program, Int32, DiscardFlags) |
Submits the current batch of primitives for rendering.
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Submit(UInt16, Program, OcclusionQuery, Int32, DiscardFlags) |
Submits the current batch of primitives for rendering.
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Submit(UInt16, Program, IndirectBuffer, Int32, Int32, Int32, DiscardFlags) |
Submits an indirect batch of drawing commands to be used for rendering.
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ToString |
Returns a String that represents this instance.
(Overrides ValueTypeToString.) | |
Touch |
Marks a view as "touched", ensuring that its background is cleared even if nothing is rendered.
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Name | Description | |
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MethodInvoke |
Calls the object method by name.
(Defined by ObjectEx.) | |
PropertyGet(String, Object, Boolean) | Overloaded.
Gets the value of the object property by name.
(Defined by ObjectEx.) | |
PropertyGetT(String, Object, Boolean) | Overloaded.
Gets the value of the object property by name.
(Defined by ObjectEx.) | |
PropertySet |
Sets the value of the object property by name.
(Defined by ObjectEx.) |