RenderingSystem Methods |
The RenderingSystem type exposes the following members.
Name | Description | |
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![]() ![]() | CallBgfxFrame | |
![]() ![]() | ConvertColorValue(ColorValue) |
Generates a packed data version of the passed in ColorValue suitable for use as with this RenderSystem.
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![]() ![]() | ConvertColorValue(ColorValue) |
Generates a packed data version of the passed in ColorValue.
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![]() ![]() | CreateMultiRenderTarget | |
![]() ![]() | CreateRenderWindow | |
![]() ![]() | GetAllRenderTargets |
Gets all the render targets collection.
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![]() ![]() | GetAllViewports |
Gets the viewports collection.
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![]() ![]() | IsDeviceLost | |
![]() ![]() | IsDeviceLostByTestCooperativeLevel |
D3D specific method to return whether the device has been lost.
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![]() ![]() | RestoreDeviceAfterLost | |
![]() ![]() | TryCreateOcclusionQuery |
Tries to create an occlusion query. An occlusion query object cannot be created every frame, only in a specific frame (every fourth frame). Created object must used only in the current frame. If the pixels are drawn successfully, it will call callback.
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