Vector4 Methods |
The Vector4 type exposes the following members.
Name | Description | |
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Abs |
Returns a vector whose elements are the absolute values of each of the specified vector's components.
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Acos |
Calculates the arc-cosine of each component of the specified vector.
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Add |
Adds two vectors.
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AllNonZero |
Determines whether all components of a given vector are unequal to the zero.
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AnyNonZero |
Determines whether any component of a given vector is unequal to the zero.
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Asin |
Calculates the arc-sine of each component of the specified vector.
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Atan |
Calculates the arc-tangent of each component of the specified vector.
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Atan2 |
Returns the vector which contains the angles in radians whose tangents are the quotient of the corresponding components in the first specified vector y and the second specified vector x.
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Cos |
Calculates the cosine of each component of the specified vector.
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Cosh |
Calculates the hyperbolic cosine of each component of the specified vector.
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Distance(Vector4, Vector4) |
Calculates the distance between two vectors.
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Distance(Vector4, Vector4) |
Calculates the distance between two vectors.
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Divide(Double, Vector4, Vector4) |
Divides a scalar by a vector.
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Divide(Vector4, Vector4, Vector4) |
Divides the first vector by the second vector.
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Divide(Vector4, Double, Vector4) |
Divides a vector by a given scalar.
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Dot(Vector4) |
Calculates the dot product of two vectors.
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Dot(Vector4) |
Calculates the dot product of two vectors.
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Dot(Vector4, Vector4) |
Calculates the dot product of two vectors.
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Dot(Vector4, Vector4) |
Calculates the dot product of two vectors.
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Equals(Object) |
Determines whether the specified object is equal to the current instance of Vector4.
(Overrides ValueTypeEquals(Object).) | |
Equals(Vector4, Double) |
Determines whether the specified vector is equal to the current instance of Vector4 with a given precision.
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Equals(Vector4, Double) |
Determines whether the specified vector is equal to the current instance of Vector4 with a given precision.
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Exp |
Returns the vector which contains e raised to the power of n, where n is the corresponding component in the specified vector.
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GetClamp |
Restricts the current instance of Vector4 to be within a specified range and returns the clamped value.
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GetHashCode |
Returns a hash code for this instance.
(Overrides ValueTypeGetHashCode.) | |
GetNormalize |
Converts the current instance of Vector4 into a unit vector and returns the normalized vector.
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GetSaturate |
Clamps the components of the current instance of Vector4 between 0 and 1 and returns the saturated value.
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GetTruncate |
Rounds a given vector towards zero for each component in it and returns the truncated vector.
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GetType | Gets the Type of the current instance. (Inherited from Object.) | |
Length |
Calculates the length of the current instance of Vector4.
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LengthSquared |
Calculates the squared length of the current instance of Vector4.
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Lerp(Vector4, Vector4, Double) |
Performs a linear interpolation between two vectors based on the given weighting.
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Lerp(Vector4, Vector4, Double, Vector4) |
Performs a linear interpolation between two vectors based on the given weighting.
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Log |
Calculates the natural logarithm of each component of the specified vector.
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Log10 |
Calculates the base 10 logarithm of each component of the specified vector.
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Max |
Returns a vector containing the largest components of the specified vectors.
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MaxComponent |
Returns the value of the largest component of the current instance of Vector4.
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Min |
Returns a vector containing the smallest components of the specified vectors.
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MinComponent |
Returns the value of the smallest component of the current instance of Vector4.
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Multiply(Double, Vector4, Vector4) |
Multiplies a vector by a given scalar.
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Multiply(Vector4, Vector4, Vector4) |
Multiplies two vectors together.
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Multiply(Vector4, Double, Vector4) |
Multiplies a vector by a given scalar.
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Negate |
Reverses the direction of a given vector.
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Normalize |
Converts the current instance of Vector4 into a unit vector.
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Normalize(Vector4) |
Converts a vector into a unit vector.
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Normalize(Vector4, Vector4) |
Converts a vector into a unit vector.
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Parse |
Converts a string representation of a vector into the equivalent Vector4 structure.
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Pow |
Returns the vector which contains the components of the first specified vector raised to power of the numbers which are equal to the corresponding components of the second specified vector.
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Saturate |
Clamps the components of the current instance of Vector4 between 0 and 1.
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Select |
Chooses one of two vectors depending on the pick1 value.
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Sin |
Calculates the sine of each component of the specified vector.
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Sinh |
Calculates the hyperbolic sine of each component of the specified vector.
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Sqrt |
Calculates the square root of each component of the specified vector.
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Subtract |
Subtracts two vectors.
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Tan |
Calculates the tangent of each component of the specified vector.
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Tanh |
Calculates the hyperbolic tangent of each component of the specified vector.
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ToColorValue |
Converts each component of the current instance of Vector4 into the
component of the ColorValue structure: X to red component,
Y to green component, Z to blue component, W to alpha component.
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ToPlane | ||
ToString | (Overrides ValueTypeToString.) | |
ToString(Int32) | ||
ToVector2 | ||
ToVector3 | ||
ToVector4F | ||
ToVector4I | ||
Truncate |
Rounds the current instance of Vector4 towards zero for each component in a vector.
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Name | Description | |
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MethodInvoke |
Calls the object method by name.
(Defined by ObjectEx.) | |
PropertyGet(String, Object, Boolean) | Overloaded.
Gets the value of the object property by name.
(Defined by ObjectEx.) | |
PropertyGetT(String, Object, Boolean) | Overloaded.
Gets the value of the object property by name.
(Defined by ObjectEx.) | |
PropertySet |
Sets the value of the object property by name.
(Defined by ObjectEx.) |