Internal.tainicom.Aether.Physics2D.Dynamics.Contacts Namespace |
Class | Description | |
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Contact |
The class manages contact between two shapes. A contact exists for each overlapping
AABB in the broad-phase (except if filtered). Therefore a contact object may exist
that has no contact points.
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ContactEdge |
A contact edge is used to connect bodies and contacts together
in a contact graph where each body is a node and each contact
is an edge. A contact edge belongs to a doubly linked list
maintained in each attached body. Each contact has two contact
nodes, one for each attached body.
| |
ContactListHead |
Head of a circular doubly linked list.
| |
ContactPositionConstraint | ||
ContactSolver | ||
ContactSolverWorldManifold | ||
ContactVelocityConstraint | ||
VelocityConstraintPoint |