CharacterMakerCreateMeshComponent Property |
Whether to generate mesh internally inside the component. Use CreatedMesh property to get access.
Namespace:
NeoAxis
Assembly:
NeoAxis.CoreExtension (in NeoAxis.CoreExtension.dll) Version: 2024.1.1.0 (2024.1.1.0)
Syntax public Reference<bool> CreateMeshComponent { get; set; }
Property Value
Type:
ReferenceBooleanSee Also