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CharacterMakerCreateMeshComponent Property

Whether to generate mesh internally inside the component. Use CreatedMesh property to get access.

Namespace:  NeoAxis
Assembly:  NeoAxis.CoreExtension (in NeoAxis.CoreExtension.dll) Version: 2024.1.1.0 (2024.1.1.0)
Syntax
C#
public Reference<bool> CreateMeshComponent { get; set; }

Property Value

Type: ReferenceBoolean
See Also