CollisionShape2DCollisionGroup Property |
Collision groups allow a certain group of objects to never collide(negative) or always collide (positive). Zero means no collision group. Non-zero group filtering always wins against the mask bits.
Namespace:
NeoAxis
Assembly:
NeoAxis.Core (in NeoAxis.Core.dll) Version: 2024.1.1.0 (2024.1.1.0)
Syntax public Reference<int> CollisionGroup { get; set; }
Property Value
Type:
ReferenceInt32See Also