SoundSourcePriority Property |
This parameter allows you to set the priority when playing sounds.
Namespace:
NeoAxis
Assembly:
NeoAxis.Core (in NeoAxis.Core.dll) Version: 2024.1.1.0 (2024.1.1.0)
Syntax public Reference<double> Priority { get; set; }
Property Value
Type:
ReferenceDoubleRemarks
If a lot of sounds are played at the same time, the sounds of the lowest priority will be turned off because it is impossible to play all sounds because of the limitations of sound cards.
See Also