ViewportCameraSettingsClassNearClipDistance Property |
Gets the position of the near clipping plane.
Namespace:
NeoAxis
Assembly:
NeoAxis.Core (in NeoAxis.Core.dll) Version: 2024.1.1.0 (2024.1.1.0)
Syntax public double NearClipDistance { get; }
Property Value
Type:
DoubleRemarks
The position of the near clipping plane is the distance from the frustums position to the screen
on which the world is projected. The near plane distance, combined with the field-of-view and the
aspect ratio, determines the size of the viewport through which the world is viewed (in world
co-ordinates). Note that this world viewport is different to a screen viewport, which has it's
dimensions expressed in pixels. The frustums viewport should have the same aspect ratio as the
screen viewport it renders into to avoid distortion.
See Also