Pipe |
Represents a pipe in the scene. NeoAxis SDK includes a full-featured pipe constructor.
The pipe is customizable by using Pipe Type.
You can found examples in the "Content\Pipes\Authors\NeoAxis" folder.
To make a pipe, need to drop ".pipetype" file to the scene or drop Pipe component from Resources window. Pipe is configured by a set of points, the component is based on Curve In Space.
After the drop, select a point of the pipe. Move it while holding the Shift key, the point will be duplicated. Hold Control key to step movement.
Pipes will connect automatically when a 3D model of connection is configured in the pipe type. 3D model of corners is also supported.
Name | Description |
---|---|
Pipe Type | The type of the pipe. |
Pipe Collision | Whether to have a collision body. |
Point Specialty | Whether to add special mesh to the point. |
Pipe Replace Material | Replaces the geometry of the pipe by another material. |
Pipe Color | The base color and opacity multiplier of the pipe. |
Meshes Replace Material | Replaces the geometry of the meshes by another material. |
Meshes Color | The base color and opacity multiplier of the meshes. |