Character2DType Properties |
The Character2DType type exposes the following members.
Name | Description | |
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![]() | AnyData |
The user data of the component.
(Inherited from Component.) |
![]() | ApplyGroundVelocity |
Whether to consider the speed of the body on which the character is standing.
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![]() | BaseType |
Gets the base type of the object.
(Inherited from Component.) |
![]() | CloneSupport |
Whether the object supports cloning.
(Inherited from Component.) |
![]() | Components |
Gets the collection of the child components.
(Inherited from Component.) |
![]() | CreatedByBaseType |
Whether the object is created using a base type.
(Inherited from Component.) |
![]() | CrouchingForce | |
![]() | CrouchingHeight | |
![]() | CrouchingMaxSpeed | |
![]() | CrouchingPositionToGroundHeight | |
![]() | CrouchingSupport | |
![]() | CrouchingWalkUpHeight | |
![]() | DisplayInEditor |
Whether to show the object in the editor.
(Inherited from Component.) |
![]() | Disposed |
Whether the object is disposed.
(Inherited from Component.) |
![]() | EditorDocumentConfiguration |
Gets or sets the configuration data of the object's settings in the editor.
(Inherited from Component.) |
![]() | EditorReadOnly |
Whether the object is read only in the editor.
(Inherited from Component.) |
![]() | EditorReadOnlyInHierarchy |
Whether the object is read-only in the editor with respect to parent objects.
(Inherited from Component.) |
![]() | Enabled |
Whether the component is enabled. Any functionality of component is not works when it disabled.
(Inherited from Component.) |
![]() | EnabledInHierarchy |
Determines whether the object is attached to a hierarchy of the components and enabled. The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.) |
![]() | EnabledInHierarchyAndIsInstance |
Determines when the object is attached to a hierarchy of the components, is enabled and the object if not part of a resource (it is usual object instance). The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.) |
![]() | EyePosition |
The position of the eyes relative to the position of the character.
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![]() | FlyAnimation |
Character flying animation.
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![]() | FlyControlForce |
Physical force applied to the body for flying.
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![]() | FlyControlMaxSpeed |
Maximum speed of character control in flight.
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![]() | FlyControlSupport |
Can a character control himself in flight.
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![]() | Height |
The height of the character.
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![]() | HierarchyController |
Gets the object hierarchy control controller.
(Inherited from Component.) |
![]() | IdleAnimation |
Animation of character at rest.
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![]() | InitialScale |
The scale of the character at creation.
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![]() | JumpAnimation |
Character jumping animation.
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![]() | JumpSound | |
![]() | JumpSpeed |
The vertical speed of a jump.
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![]() | JumpSupport |
Can the character jump.
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![]() | LinearDampingFly |
The value of linear dumping when a character is flying.
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![]() | LinearDampingOnGroundIdle |
The value of linear dumping when a character is standing on the ground.
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![]() | LinearDampingOnGroundMove |
The value of linear dumping when a character is standing on the ground.
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![]() | Mass |
The mass of the character.
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![]() | MaxSlopeAngle |
The maximum angle of the surface on which the character can stand.
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![]() | MinSpeedToSleepBody | |
![]() | Name |
The name of the component.
(Inherited from Component.) |
![]() | NetworkID | (Inherited from Component.) |
![]() | NetworkIsClient | (Inherited from Component.) |
![]() | NetworkIsServer |
Whether to work in network server mode. It is false until the scene is not loaded.
(Inherited from Component.) |
![]() | NetworkIsSingle | (Inherited from Component.) |
![]() | NetworkIsSingleOrClient | (Inherited from Component.) |
![]() | NetworkMode |
Whether to enable synchronization of the component between server and clients.
(Inherited from Component.) |
![]() | NetworkModeUsers | (Inherited from Component.) |
![]() | Parent |
Gets the parent object.
(Inherited from Component.) |
![]() | ParentRoot |
Gets the parent root object.
(Inherited from Component.) |
![]() | PositionToGroundHeight |
The distance from the character position to the ground.
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![]() | Radius |
The radius of the collision capsule.
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![]() | RemoveFromParentQueued |
Whether the object is placed in the detach queue from the parent.
(Inherited from Component.) |
![]() | RunAnimation |
Character running animation.
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![]() | RunAnimationSpeed |
The multiplier for playing the running animation depending on the speed of the character.
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![]() | RunForce |
Physical force applied to the body for running.
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![]() | RunForwardMaxSpeed |
Maximum speed when running forward.
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![]() | RunSupport |
Can the character run.
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![]() | SaveSupport |
Whether the object supports saving to a file.
(Inherited from Component.) |
![]() | ScreenLabel |
The displaying mode of an on-screen label of the component in the scene editor.
(Inherited from Component.) |
![]() | TypeSettingsPrivateObjects |
Object settings when used as a type.
(Inherited from Component.) |
![]() | Version | |
![]() | WalkAnimation |
Character walking animation.
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![]() | WalkAnimationSpeed |
The multiplier for playing the walking animation depending on the speed of the character.
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![]() | WalkForce |
Physical force applied to the body for walking.
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![]() | WalkForwardMaxSpeed |
Maximum speed when walking forward.
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![]() | WalkUpHeight |
The height to which the character can rise. Set 0 to disable functionality of walking up.
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