Character2DType Properties |
The Character2DType type exposes the following members.
Name | Description | |
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AnyData |
The user data of the component.
(Inherited from Component.) | |
ApplyGroundVelocity |
Whether to consider the speed of the body on which the character is standing.
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BaseType |
Gets the base type of the object.
(Inherited from Component.) | |
CloneSupport |
Whether the object supports cloning.
(Inherited from Component.) | |
Components |
Gets the collection of the child components.
(Inherited from Component.) | |
CreatedByBaseType |
Whether the object is created using a base type.
(Inherited from Component.) | |
CrouchingForce | ||
CrouchingHeight | ||
CrouchingMaxSpeed | ||
CrouchingPositionToGroundHeight | ||
CrouchingSupport | ||
CrouchingWalkUpHeight | ||
DisplayInEditor |
Whether to show the object in the editor.
(Inherited from Component.) | |
Disposed |
Whether the object is disposed.
(Inherited from Component.) | |
EditorDocumentConfiguration |
Gets or sets the configuration data of the object's settings in the editor.
(Inherited from Component.) | |
EditorReadOnly |
Whether the object is read only in the editor.
(Inherited from Component.) | |
EditorReadOnlyInHierarchy |
Whether the object is read-only in the editor with respect to parent objects.
(Inherited from Component.) | |
Enabled |
Whether the component is enabled. Any functionality of component is not works when it disabled.
(Inherited from Component.) | |
EnabledInHierarchy |
Determines whether the object is attached to a hierarchy of the components and enabled. The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.) | |
EnabledInHierarchyAndIsInstance |
Determines when the object is attached to a hierarchy of the components, is enabled and the object if not part of a resource (it is usual object instance). The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.) | |
EyePosition |
The position of the eyes relative to the position of the character.
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FlyAnimation |
Character flying animation.
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FlyControlForce |
Physical force applied to the body for flying.
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FlyControlMaxSpeed |
Maximum speed of character control in flight.
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FlyControlSupport |
Can a character control himself in flight.
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Height |
The height of the character.
| |
HierarchyController |
Gets the object hierarchy control controller.
(Inherited from Component.) | |
IdleAnimation |
Animation of character at rest.
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InitialScale |
The scale of the character at creation.
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JumpAnimation |
Character jumping animation.
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JumpSound | ||
JumpSpeed |
The vertical speed of a jump.
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JumpSupport |
Can the character jump.
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LinearDampingFly |
The value of linear dumping when a character is flying.
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LinearDampingOnGroundIdle |
The value of linear dumping when a character is standing on the ground.
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LinearDampingOnGroundMove |
The value of linear dumping when a character is standing on the ground.
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Mass |
The mass of the character.
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MaxSlopeAngle |
The maximum angle of the surface on which the character can stand.
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MinSpeedToSleepBody | ||
Name |
The name of the component.
(Inherited from Component.) | |
NetworkID | (Inherited from Component.) | |
NetworkIsClient | (Inherited from Component.) | |
NetworkIsServer |
Whether to work in network server mode. It is false until the scene is not loaded.
(Inherited from Component.) | |
NetworkIsSingle | (Inherited from Component.) | |
NetworkIsSingleOrClient | (Inherited from Component.) | |
NetworkMode |
Whether to enable synchronization of the component between server and clients.
(Inherited from Component.) | |
NetworkModeUsers | (Inherited from Component.) | |
Parent |
Gets the parent object.
(Inherited from Component.) | |
ParentRoot |
Gets the parent root object.
(Inherited from Component.) | |
PositionToGroundHeight |
The distance from the character position to the ground.
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Radius |
The radius of the collision capsule.
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RemoveFromParentQueued |
Whether the object is placed in the detach queue from the parent.
(Inherited from Component.) | |
RunAnimation |
Character running animation.
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RunAnimationSpeed |
The multiplier for playing the running animation depending on the speed of the character.
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RunForce |
Physical force applied to the body for running.
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RunForwardMaxSpeed |
Maximum speed when running forward.
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RunSupport |
Can the character run.
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SaveSupport |
Whether the object supports saving to a file.
(Inherited from Component.) | |
ScreenLabel |
The displaying mode of an on-screen label of the component in the scene editor.
(Inherited from Component.) | |
TypeSettingsPrivateObjects |
Object settings when used as a type.
(Inherited from Component.) | |
Version | ||
WalkAnimation |
Character walking animation.
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WalkAnimationSpeed |
The multiplier for playing the walking animation depending on the speed of the character.
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WalkForce |
Physical force applied to the body for walking.
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WalkForwardMaxSpeed |
Maximum speed when walking forward.
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WalkUpHeight |
The height to which the character can rise. Set 0 to disable functionality of walking up.
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