Component Properties |
The Component type exposes the following members.
Name | Description | |
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AnyData |
The user data of the component.
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BaseType |
Gets the base type of the object.
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CloneSupport |
Whether the object supports cloning.
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Components |
Gets the collection of the child components.
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CreatedByBaseType |
Whether the object is created using a base type.
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DisplayInEditor |
Whether to show the object in the editor.
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Disposed |
Whether the object is disposed.
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EditorDocumentConfiguration |
Gets or sets the configuration data of the object's settings in the editor.
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EditorReadOnly |
Whether the object is read only in the editor.
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EditorReadOnlyInHierarchy |
Whether the object is read-only in the editor with respect to parent objects.
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Enabled |
Whether the component is enabled. Any functionality of component is not works when it disabled.
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EnabledInHierarchy |
Determines whether the object is attached to a hierarchy of the components and enabled. The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
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EnabledInHierarchyAndIsInstance |
Determines when the object is attached to a hierarchy of the components, is enabled and the object if not part of a resource (it is usual object instance). The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
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HierarchyController |
Gets the object hierarchy control controller.
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Name |
The name of the component.
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NetworkID | ||
NetworkIsClient | ||
NetworkIsServer |
Whether to work in network server mode. It is false until the scene is not loaded.
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NetworkIsSingle | ||
NetworkIsSingleOrClient | ||
NetworkMode |
Whether to enable synchronization of the component between server and clients.
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NetworkModeUsers | ||
Parent |
Gets the parent object.
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ParentRoot |
Gets the parent root object.
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RemoveFromParentQueued |
Whether the object is placed in the detach queue from the parent.
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SaveSupport |
Whether the object supports saving to a file.
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ScreenLabel |
The displaying mode of an on-screen label of the component in the scene editor.
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TypeSettingsPrivateObjects |
Object settings when used as a type.
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