DestroyingSensor2D Properties |
The DestroyingSensor2D type exposes the following members.
Name | Description | |
---|---|---|
AnyData |
The user data of the component.
(Inherited from Component.) | |
BaseType |
Gets the base type of the object.
(Inherited from Component.) | |
CanBeSelected |
Whether the object is selectable in the scene view.
(Inherited from ObjectInSpace.) | |
CanBeSelectedInHierarchy | (Inherited from ObjectInSpace.) | |
CloneSupport |
Whether the object supports cloning.
(Inherited from Component.) | |
CollidesWith |
The collision mask bits. This states the categories that this fixture would accept for collision.
(Inherited from Sensor2D.) | |
CollisionCategories |
The collision categories this fixture is a part of.
(Inherited from Sensor2D.) | |
CollisionGroup |
Collision groups allow a certain group of objects to never collide or always collide. Zero means no collision group. Non-zero group filtering always wins against the mask bits.
(Inherited from Sensor2D.) | |
Components |
Gets the collection of the child components.
(Inherited from Component.) | |
CreatedByBaseType |
Whether the object is created using a base type.
(Inherited from Component.) | |
DisplayColor |
The display color of the sensor.
(Inherited from Sensor2D.) | |
DisplayInEditor |
Whether to show the object in the editor.
(Inherited from Component.) | |
DisplayObjects |
Whether to draw gizmos on the objects recognized by the sensor.
(Inherited from Sensor2D.) | |
DisplayObjectsColor |
The color of the recognized object gizmos.
(Inherited from Sensor2D.) | |
Disposed |
Whether the object is disposed.
(Inherited from Component.) | |
EditorDocumentConfiguration |
Gets or sets the configuration data of the object's settings in the editor.
(Inherited from Component.) | |
EditorReadOnly |
Whether the object is read only in the editor.
(Inherited from Component.) | |
EditorReadOnlyInHierarchy |
Whether the object is read-only in the editor with respect to parent objects.
(Inherited from Component.) | |
Enabled |
Whether the component is enabled. Any functionality of component is not works when it disabled.
(Inherited from Component.) | |
EnabledInHierarchy |
Determines whether the object is attached to a hierarchy of the components and enabled. The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.) | |
EnabledInHierarchyAndIsInstance |
Determines when the object is attached to a hierarchy of the components, is enabled and the object if not part of a resource (it is usual object instance). The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.) | |
EnabledSelectionByCursor | (Inherited from ObjectInSpace.) | |
FilterByType |
The type of objects that sensor will recognize.
(Inherited from Sensor2D.) | |
HierarchyController |
Gets the object hierarchy control controller.
(Inherited from Component.) | |
IgnoreSensors |
Whether the sensor is ignoring other sensors.
(Inherited from Sensor2D.) | |
Mode |
The recognition mode of the sensor.
(Inherited from Sensor2D.) | |
Name |
The name of the component.
(Inherited from Component.) | |
NetworkID | (Inherited from Component.) | |
NetworkIsClient | (Inherited from Component.) | |
NetworkIsServer |
Whether to work in network server mode. It is false until the scene is not loaded.
(Inherited from Component.) | |
NetworkIsSingle | (Inherited from Component.) | |
NetworkIsSingleOrClient | (Inherited from Component.) | |
NetworkMode |
Whether to enable synchronization of the component between server and clients.
(Inherited from Component.) | |
NetworkModeUsers | (Inherited from Component.) | |
Objects |
List of objects recognized by the sensor.
(Inherited from Sensor2D.) | |
Parent |
Gets the parent object.
(Inherited from Component.) | |
ParentRoot |
Gets the parent root object.
(Inherited from Component.) | |
ParentScene | (Inherited from ObjectInSpace.) | |
RayTarget |
The target by which the sensor ray will trigger.
(Inherited from Sensor2D.) | |
RemainingLifetime |
The lifetime of the component during the simulation.
(Inherited from ObjectInSpace.) | |
RemoveFromParentQueued |
Whether the object is placed in the detach queue from the parent.
(Inherited from Component.) | |
SaveSupport |
Whether the object supports saving to a file.
(Inherited from Component.) | |
ScreenLabel |
The displaying mode of an on-screen label of the component in the scene editor.
(Inherited from Component.) | |
Shape |
The shape of the trigger.
(Inherited from Sensor2D.) | |
SourceData |
What kind of data is used as a source of events.
(Inherited from Sensor2D.) | |
SpaceBounds | (Inherited from ObjectInSpace.) | |
SpaceBoundsOctreeOverride | (Inherited from ObjectInSpace.) | |
SpaceBoundsOverride | (Inherited from ObjectInSpace.) | |
Transform |
The position, rotation and scale of the object.
(Inherited from ObjectInSpace.) | |
TransformV |
Simplier form of Transform.Value.
(Inherited from ObjectInSpace.) | |
TypeSettingsPrivateObjects |
Object settings when used as a type.
(Inherited from Component.) | |
Visible |
Whether the object is visible in the scene.
(Inherited from ObjectInSpace.) | |
VisibleInHierarchy | (Inherited from ObjectInSpace.) | |
WhenUpdate |
The update case mode of the sensor.
(Inherited from Sensor2D.) |