Import3D Properties |
The Import3D type exposes the following members.
Name | Description | |
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AnyData |
The user data of the component.
(Inherited from Component.) | |
BaseType |
Gets the base type of the object.
(Inherited from Component.) | |
CenterBySize |
Whether to move models to center by result bounding box.
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CloneSupport |
Whether the object supports cloning.
(Inherited from Component.) | |
Components |
Gets the collection of the child components.
(Inherited from Component.) | |
Compress |
Whether to compress normals, tangents, colors, texture coordinates and blend weights from Float32 to Half16.
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CreatedByBaseType |
Whether the object is created using a base type.
(Inherited from Component.) | |
DeleteUnusedMaterials |
Whether to delete unused materials.
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DisplayInEditor |
Whether to show the object in the editor.
(Inherited from Component.) | |
Disposed |
Whether the object is disposed.
(Inherited from Component.) | |
EditorDocumentConfiguration |
Gets or sets the configuration data of the object's settings in the editor.
(Inherited from Component.) | |
EditorReadOnly |
Whether the object is read only in the editor.
(Inherited from Component.) | |
EditorReadOnlyInHierarchy |
Whether the object is read-only in the editor with respect to parent objects.
(Inherited from Component.) | |
Enabled |
Whether the component is enabled. Any functionality of component is not works when it disabled.
(Inherited from Component.) | |
EnabledInHierarchy |
Determines whether the object is attached to a hierarchy of the components and enabled. The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.) | |
EnabledInHierarchyAndIsInstance |
Determines when the object is attached to a hierarchy of the components, is enabled and the object if not part of a resource (it is usual object instance). The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.) | |
FixAxes |
Whether to rotate models to engine's coordinate system. X axis is forward, Z axis is up.
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FlipUVs |
Whether to flip UV coordinates by vertical axis.
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HierarchyController |
Gets the object hierarchy control controller.
(Inherited from Component.) | |
LODDistance |
The distance from the previous to the next level of detail. In the default scheme with the one voxel lod, this parameter has sense only when want to move the start distance of the voxel lod. Regardless of the settings, the voxel lod will not turn on while the quality is too small.
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LODLevels |
The result amount of levels of detail.
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LODReduction |
The quality factor for next level of detail, depending on the previous one. Set 0 to use auto mode.
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LODs |
Whether to generate level of detail meshes.
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LODScale |
The distance multiplier when determining the level of detail.
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LODScaleShadows |
The distance multiplier when determining the level of detail for shadows. Set 100 or more to always use the best LOD for shadows.
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LODVoxelBakeOpacity |
Whether to apply the material opacity during the voxel calculation. The baked opacity works faster. Not baked mode supports 4 transparency steps, instead of baked which supports 1 transparency step.
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LODVoxelFillHolesDistance |
The maximal distance to fill holes, which happens when ray matching can't find the result because reach max steps limitations.
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LODVoxelGrid |
The size of a voxel grid of a last LOD.
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LODVoxelOptimizeMaterials |
Whether to modify materials of the voxels to work with maximal performance (deferred rendering support).
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LODVoxels |
Whether to generate a voxel grid for a last LOD. In auto mode voxel LOD is disabled when imported mesh has a skeleton.
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LODVoxelThinFactor |
The factor to changing the visibility of thin objects. It is also useful when your model has holes in its shape, the algorithm thinks your model is empty inside.
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MaterialDisplacement |
Whether to import Displacement channel for materials.
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MergeGeometries |
Whether to merge mesh geometries. The mesh with one geometry will be rendered most effectively, it can be done by using Multi Material setting.
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Mode |
The mode of the import. You can import into one mesh or to make a set of separated meshes.
| |
Name |
The name of the component.
(Inherited from Component.) | |
NetworkID | (Inherited from Component.) | |
NetworkIsClient | (Inherited from Component.) | |
NetworkIsServer |
Whether to work in network server mode. It is false until the scene is not loaded.
(Inherited from Component.) | |
NetworkIsSingle | (Inherited from Component.) | |
NetworkIsSingleOrClient | (Inherited from Component.) | |
NetworkMode |
Whether to enable synchronization of the component between server and clients.
(Inherited from Component.) | |
NetworkModeUsers | (Inherited from Component.) | |
Optimize |
Whether to optimize the mesh without losing quality. The optimization includes the merging of almost identical vertices, optimizing for vertex cache, for overdraw and for vertex fetch.
| |
OptimizeThreshold |
The threshold value when optimizes the mesh without losing quality. The parameter affects merging of almost identical vertices.
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Parent |
Gets the parent object.
(Inherited from Component.) | |
ParentRoot |
Gets the parent root object.
(Inherited from Component.) | |
Position |
Specifies a result position offset of imported 3D models.
| |
RemoveFromParentQueued |
Whether the object is placed in the detach queue from the parent.
(Inherited from Component.) | |
Rotation |
Specifies a result rotation of imported 3D models. Expand the property to specify rotation by euler angles.
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SaveSupport |
Whether the object supports saving to a file.
(Inherited from Component.) | |
Scale |
Specifies a result scale of imported 3D models.
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ScreenLabel |
The displaying mode of an on-screen label of the component in the scene editor.
(Inherited from Component.) | |
Simplify |
The way to reduce amount of triangles.
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SimplifyQuality |
The factor to simplify initial geometry. The reduction makes less amount of triangles with some quality decreasing.
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TransparentMaterialBlending |
The blend mode of transparent materials.
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TypeSettingsPrivateObjects |
Object settings when used as a type.
(Inherited from Component.) | |
VersionForPreviewDisplay |