Mesh Properties |
The Mesh type exposes the following members.
Name | Description | |
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AllowDisposeBuffers | ||
AnyData |
The user data of the component.
(Inherited from Component.) | |
BaseType |
Gets the base type of the object.
(Inherited from Component.) | |
Billboard |
Whether to treat the mesh as a billboard. When drawing the mesh will turn to face the camera.
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BillboardPositionOffset |
The billboard's translation offset from the pivot of the mesh.
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BillboardShadowOffset |
Indent multiplier when rendering shadows to fix overlapping effect of the object with the shadow.
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CalculateExtractedDataAndBounds | ||
CastShadows |
Whether to cast shadows on the other surfaces.
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CloneSupport |
Whether the object supports cloning.
(Inherited from Component.) | |
Components |
Gets the collection of the child components.
(Inherited from Component.) | |
CreatedByBaseType |
Whether the object is created using a base type.
(Inherited from Component.) | |
DisplayInEditor |
Whether to show the object in the editor.
(Inherited from Component.) | |
Disposed |
Whether the object is disposed.
(Inherited from Component.) | |
EditorDisplayBinormals |
Whether to display mesh binormals in the editor.
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EditorDisplayBounds |
Whether to display mesh bounds in the editor.
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EditorDisplayCollision |
Whether the mesh collision displayed in the editor.
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EditorDisplayLOD |
Whether to display number of level of detail in the editor.
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EditorDisplayNormals |
Whether to display mesh normals in the editor.
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EditorDisplayPivot |
Whether the mesh pivot displayed in the editor.
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EditorDisplayProxyMesh |
Whether to display the proxy mesh of the virtualized mesh.
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EditorDisplaySkeleton |
Whether to the mesh skeleton displayed in the editor.
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EditorDisplayTangents |
Whether to display mesh tangents in the editor.
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EditorDisplayTriangles |
Whether to display mesh triangles in the editor.
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EditorDisplayUV |
Whether to display mesh uv's in the editor.
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EditorDisplayVertexColor |
Whether to display mesh vertex colors in the editor.
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EditorDisplayVertices |
Whether to display mesh vertices in the editor.
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EditorDocumentConfiguration |
Gets or sets the configuration data of the object's settings in the editor.
(Inherited from Component.) | |
EditorPlayAnimation |
Specifies the animation name to play in the editor.
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EditorReadOnly |
Whether the object is read only in the editor.
(Inherited from Component.) | |
EditorReadOnlyInHierarchy |
Whether the object is read-only in the editor with respect to parent objects.
(Inherited from Component.) | |
Enabled |
Whether the component is enabled. Any functionality of component is not works when it disabled.
(Inherited from Component.) | |
EnabledInHierarchy |
Determines whether the object is attached to a hierarchy of the components and enabled. The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.) | |
EnabledInHierarchyAndIsInstance |
Determines when the object is attached to a hierarchy of the components, is enabled and the object if not part of a resource (it is usual object instance). The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.) | |
HierarchyController |
Gets the object hierarchy control controller.
(Inherited from Component.) | |
LODScale |
The distance multiplier when determining the level of detail.
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LODScaleShadows |
The distance multiplier when determining the level of detail for shadows. Set 100 or more to always use the best LOD for shadows.
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Name |
The name of the component.
(Inherited from Component.) | |
NetworkID | (Inherited from Component.) | |
NetworkIsClient | (Inherited from Component.) | |
NetworkIsServer |
Whether to work in network server mode. It is false until the scene is not loaded.
(Inherited from Component.) | |
NetworkIsSingle | (Inherited from Component.) | |
NetworkIsSingleOrClient | (Inherited from Component.) | |
NetworkMode |
Whether to enable synchronization of the component between server and clients.
(Inherited from Component.) | |
NetworkModeUsers | (Inherited from Component.) | |
Parent |
Gets the parent object.
(Inherited from Component.) | |
ParentRoot |
Gets the parent root object.
(Inherited from Component.) | |
RemoveFromParentQueued |
Whether the object is placed in the detach queue from the parent.
(Inherited from Component.) | |
Result |
The result provided by the object.
(Inherited from ResultCompileT.) | |
ResultCompileUpdateMode |
Mode update of the object.
(Inherited from ResultCompileT.) | |
SaveSupport |
Whether the object supports saving to a file.
(Inherited from Component.) | |
ScreenLabel |
The displaying mode of an on-screen label of the component in the scene editor.
(Inherited from Component.) | |
ShouldRecompile |
Whether to update the resulting object data.
(Inherited from ResultCompileT.) | |
Skeleton |
The skeleton of the skinned mesh.
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Structure | ||
StructureInfo | ||
TypeSettingsPrivateObjects |
Object settings when used as a type.
(Inherited from Component.) | |
VisibilityDistanceFactor |
The factor of maximum visibility distance. The maximum distance is calculated based on the size of the object on the screen.
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