Mesh Properties |
The Mesh type exposes the following members.
Name | Description | |
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![]() | AllowDisposeBuffers | |
![]() | AnyData |
The user data of the component.
(Inherited from Component.) |
![]() | BaseType |
Gets the base type of the object.
(Inherited from Component.) |
![]() | Billboard |
Whether to treat the mesh as a billboard. When drawing the mesh will turn to face the camera.
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![]() | BillboardPositionOffset |
The billboard's translation offset from the pivot of the mesh.
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![]() | BillboardShadowOffset |
Indent multiplier when rendering shadows to fix overlapping effect of the object with the shadow.
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![]() | CalculateExtractedDataAndBounds | |
![]() | CastShadows |
Whether to cast shadows on the other surfaces.
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![]() | CloneSupport |
Whether the object supports cloning.
(Inherited from Component.) |
![]() | Components |
Gets the collection of the child components.
(Inherited from Component.) |
![]() | CreatedByBaseType |
Whether the object is created using a base type.
(Inherited from Component.) |
![]() | DisplayInEditor |
Whether to show the object in the editor.
(Inherited from Component.) |
![]() | Disposed |
Whether the object is disposed.
(Inherited from Component.) |
![]() | EditorDisplayBinormals |
Whether to display mesh binormals in the editor.
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![]() | EditorDisplayBounds |
Whether to display mesh bounds in the editor.
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![]() | EditorDisplayCollision |
Whether the mesh collision displayed in the editor.
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![]() | EditorDisplayLOD |
Whether to display number of level of detail in the editor.
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![]() | EditorDisplayNormals |
Whether to display mesh normals in the editor.
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![]() | EditorDisplayPivot |
Whether the mesh pivot displayed in the editor.
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![]() | EditorDisplayProxyMesh |
Whether to display the proxy mesh of the virtualized mesh.
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![]() | EditorDisplaySkeleton |
Whether to the mesh skeleton displayed in the editor.
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![]() | EditorDisplayTangents |
Whether to display mesh tangents in the editor.
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![]() | EditorDisplayTriangles |
Whether to display mesh triangles in the editor.
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![]() | EditorDisplayUV |
Whether to display mesh uv's in the editor.
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![]() | EditorDisplayVertexColor |
Whether to display mesh vertex colors in the editor.
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![]() | EditorDisplayVertices |
Whether to display mesh vertices in the editor.
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![]() | EditorDocumentConfiguration |
Gets or sets the configuration data of the object's settings in the editor.
(Inherited from Component.) |
![]() | EditorPlayAnimation |
Specifies the animation name to play in the editor.
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![]() | EditorReadOnly |
Whether the object is read only in the editor.
(Inherited from Component.) |
![]() | EditorReadOnlyInHierarchy |
Whether the object is read-only in the editor with respect to parent objects.
(Inherited from Component.) |
![]() | Enabled |
Whether the component is enabled. Any functionality of component is not works when it disabled.
(Inherited from Component.) |
![]() | EnabledInHierarchy |
Determines whether the object is attached to a hierarchy of the components and enabled. The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.) |
![]() | EnabledInHierarchyAndIsInstance |
Determines when the object is attached to a hierarchy of the components, is enabled and the object if not part of a resource (it is usual object instance). The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.) |
![]() | HierarchyController |
Gets the object hierarchy control controller.
(Inherited from Component.) |
![]() | LODScale |
The distance multiplier when determining the level of detail.
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![]() | LODScaleShadows |
The distance multiplier when determining the level of detail for shadows. Set 100 or more to always use the best LOD for shadows.
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![]() | Name |
The name of the component.
(Inherited from Component.) |
![]() | NetworkID | (Inherited from Component.) |
![]() | NetworkIsClient | (Inherited from Component.) |
![]() | NetworkIsServer |
Whether to work in network server mode. It is false until the scene is not loaded.
(Inherited from Component.) |
![]() | NetworkIsSingle | (Inherited from Component.) |
![]() | NetworkIsSingleOrClient | (Inherited from Component.) |
![]() | NetworkMode |
Whether to enable synchronization of the component between server and clients.
(Inherited from Component.) |
![]() | NetworkModeUsers | (Inherited from Component.) |
![]() | Parent |
Gets the parent object.
(Inherited from Component.) |
![]() | ParentRoot |
Gets the parent root object.
(Inherited from Component.) |
![]() | RemoveFromParentQueued |
Whether the object is placed in the detach queue from the parent.
(Inherited from Component.) |
![]() | Result |
The result provided by the object.
(Inherited from ResultCompileT.) |
![]() | ResultCompileUpdateMode |
Mode update of the object.
(Inherited from ResultCompileT.) |
![]() | SaveSupport |
Whether the object supports saving to a file.
(Inherited from Component.) |
![]() | ScreenLabel |
The displaying mode of an on-screen label of the component in the scene editor.
(Inherited from Component.) |
![]() | ShouldRecompile |
Whether to update the resulting object data.
(Inherited from ResultCompileT.) |
![]() | Skeleton |
The skeleton of the skinned mesh.
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![]() | Structure | |
![]() | StructureInfo | |
![]() | TypeSettingsPrivateObjects |
Object settings when used as a type.
(Inherited from Component.) |
![]() | VisibilityDistanceFactor |
The factor of maximum visibility distance. The maximum distance is calculated based on the size of the object on the screen.
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