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Mesh Properties

The Mesh type exposes the following members.

Properties
  NameDescription
Public propertyAllowDisposeBuffers
Public propertyAnyData
The user data of the component.
(Inherited from Component.)
Public propertyBaseType
Gets the base type of the object.
(Inherited from Component.)
Public propertyBillboard
Whether to treat the mesh as a billboard. When drawing the mesh will turn to face the camera.
Public propertyBillboardPositionOffset
The billboard's translation offset from the pivot of the mesh.
Public propertyBillboardShadowOffset
Indent multiplier when rendering shadows to fix overlapping effect of the object with the shadow.
Public propertyCalculateExtractedDataAndBounds
Public propertyCastShadows
Whether to cast shadows on the other surfaces.
Public propertyCloneSupport
Whether the object supports cloning.
(Inherited from Component.)
Public propertyComponents
Gets the collection of the child components.
(Inherited from Component.)
Public propertyCreatedByBaseType
Whether the object is created using a base type.
(Inherited from Component.)
Public propertyDisplayInEditor
Whether to show the object in the editor.
(Inherited from Component.)
Public propertyDisposed
Whether the object is disposed.
(Inherited from Component.)
Public propertyEditorDisplayBinormals
Whether to display mesh binormals in the editor.
Public propertyEditorDisplayBounds
Whether to display mesh bounds in the editor.
Public propertyEditorDisplayCollision
Whether the mesh collision displayed in the editor.
Public propertyEditorDisplayLOD
Whether to display number of level of detail in the editor.
Public propertyEditorDisplayNormals
Whether to display mesh normals in the editor.
Public propertyEditorDisplayPivot
Whether the mesh pivot displayed in the editor.
Public propertyEditorDisplayProxyMesh
Whether to display the proxy mesh of the virtualized mesh.
Public propertyEditorDisplaySkeleton
Whether to the mesh skeleton displayed in the editor.
Public propertyEditorDisplayTangents
Whether to display mesh tangents in the editor.
Public propertyEditorDisplayTriangles
Whether to display mesh triangles in the editor.
Public propertyEditorDisplayUV
Whether to display mesh uv's in the editor.
Public propertyEditorDisplayVertexColor
Whether to display mesh vertex colors in the editor.
Public propertyEditorDisplayVertices
Whether to display mesh vertices in the editor.
Public propertyEditorDocumentConfiguration
Gets or sets the configuration data of the object's settings in the editor.
(Inherited from Component.)
Public propertyEditorPlayAnimation
Specifies the animation name to play in the editor.
Public propertyEditorReadOnly
Whether the object is read only in the editor.
(Inherited from Component.)
Public propertyEditorReadOnlyInHierarchy
Whether the object is read-only in the editor with respect to parent objects.
(Inherited from Component.)
Public propertyEnabled
Whether the component is enabled. Any functionality of component is not works when it disabled.
(Inherited from Component.)
Public propertyEnabledInHierarchy
Determines whether the object is attached to a hierarchy of the components and enabled. The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.)
Public propertyEnabledInHierarchyAndIsInstance
Determines when the object is attached to a hierarchy of the components, is enabled and the object if not part of a resource (it is usual object instance). The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.)
Public propertyHierarchyController
Gets the object hierarchy control controller.
(Inherited from Component.)
Public propertyLODScale
The distance multiplier when determining the level of detail.
Public propertyLODScaleShadows
The distance multiplier when determining the level of detail for shadows. Set 100 or more to always use the best LOD for shadows.
Public propertyName
The name of the component.
(Inherited from Component.)
Public propertyNetworkID (Inherited from Component.)
Public propertyNetworkIsClient (Inherited from Component.)
Public propertyNetworkIsServer
Whether to work in network server mode. It is false until the scene is not loaded.
(Inherited from Component.)
Public propertyNetworkIsSingle (Inherited from Component.)
Public propertyNetworkIsSingleOrClient (Inherited from Component.)
Public propertyNetworkMode
Whether to enable synchronization of the component between server and clients.
(Inherited from Component.)
Public propertyNetworkModeUsers (Inherited from Component.)
Public propertyParent
Gets the parent object.
(Inherited from Component.)
Public propertyParentRoot
Gets the parent root object.
(Inherited from Component.)
Public propertyRemoveFromParentQueued
Whether the object is placed in the detach queue from the parent.
(Inherited from Component.)
Public propertyResult
The result provided by the object.
(Inherited from ResultCompileT.)
Public propertyResultCompileUpdateMode
Mode update of the object.
(Inherited from ResultCompileT.)
Public propertySaveSupport
Whether the object supports saving to a file.
(Inherited from Component.)
Public propertyScreenLabel
The displaying mode of an on-screen label of the component in the scene editor.
(Inherited from Component.)
Public propertyShouldRecompile
Whether to update the resulting object data.
(Inherited from ResultCompileT.)
Public propertySkeleton
The skeleton of the skinned mesh.
Public propertyStructure
Public propertyStructureInfo
Public propertyTypeSettingsPrivateObjects
Object settings when used as a type.
(Inherited from Component.)
Public propertyVisibilityDistanceFactor
The factor of maximum visibility distance. The maximum distance is calculated based on the size of the object on the screen.
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