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MeshGeometry_Stairs Properties

The MeshGeometry_Stairs type exposes the following members.

Properties
  NameDescription
Public propertyAnyData
The user data of the component.
(Inherited from Component.)
Public propertyAxis
The axis of the stairs.
Public propertyBaseType
Gets the base type of the object.
(Inherited from Component.)
Public propertyCloneSupport
Whether the object supports cloning.
(Inherited from Component.)
Public propertyComponents
Gets the collection of the child components.
(Inherited from Component.)
Public propertyCreatedByBaseType
Whether the object is created using a base type.
(Inherited from Component.)
Public propertyCurvature
Degree of the stairs twist.
Public propertyDepth
The depth of the stairs.
Public propertyDisplayInEditor
Whether to show the object in the editor.
(Inherited from Component.)
Public propertyDisposed
Whether the object is disposed.
(Inherited from Component.)
Public propertyEditorDocumentConfiguration
Gets or sets the configuration data of the object's settings in the editor.
(Inherited from Component.)
Public propertyEditorReadOnly
Whether the object is read only in the editor.
(Inherited from Component.)
Public propertyEditorReadOnlyInHierarchy
Whether the object is read-only in the editor with respect to parent objects.
(Inherited from Component.)
Public propertyEnabled
Whether the component is enabled. Any functionality of component is not works when it disabled.
(Inherited from Component.)
Public propertyEnabledInHierarchy
Determines whether the object is attached to a hierarchy of the components and enabled. The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.)
Public propertyEnabledInHierarchyAndIsInstance
Determines when the object is attached to a hierarchy of the components, is enabled and the object if not part of a resource (it is usual object instance). The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.)
Public propertyHeight
The height of the stairs.
Public propertyHierarchyController
Gets the object hierarchy control controller.
(Inherited from Component.)
Public propertyIndices
The mesh geometry indices data.
(Inherited from MeshGeometry.)
Public propertyInsideOut
Whether the stairs are flipped.
Public propertyMaterial
The material of a mesh geometry.
(Inherited from MeshGeometry.)
Public propertyName
The name of the component.
(Inherited from Component.)
Public propertyNetworkID (Inherited from Component.)
Public propertyNetworkIsClient (Inherited from Component.)
Public propertyNetworkIsServer
Whether to work in network server mode. It is false until the scene is not loaded.
(Inherited from Component.)
Public propertyNetworkIsSingle (Inherited from Component.)
Public propertyNetworkIsSingleOrClient (Inherited from Component.)
Public propertyNetworkMode
Whether to enable synchronization of the component between server and clients.
(Inherited from Component.)
Public propertyNetworkModeUsers (Inherited from Component.)
Public propertyParent
Gets the parent object.
(Inherited from Component.)
Public propertyParentMesh (Inherited from MeshGeometry.)
Public propertyParentRoot
Gets the parent root object.
(Inherited from Component.)
Public propertyRadius
The radius of the stairs
Public propertyRemoveFromParentQueued
Whether the object is placed in the detach queue from the parent.
(Inherited from Component.)
Public propertySaveSupport
Whether the object supports saving to a file.
(Inherited from Component.)
Public propertyScreenLabel
The displaying mode of an on-screen label of the component in the scene editor.
(Inherited from Component.)
Public propertySides
Whether to create faces on the sides of the stairs.
Public propertySteps
The quantity of stairs.
Public propertyTypeSettingsPrivateObjects
Object settings when used as a type.
(Inherited from Component.)
Public propertyUnwrappedUV
Specifies what texture coordinate channel contains unwrapped UV coordinates.
(Inherited from MeshGeometry.)
Public propertyVertexStructure
The structure of the mesh vertex.
(Inherited from MeshGeometry.)
Public propertyVertices
The mesh geometry vertices data.
(Inherited from MeshGeometry.)
Public propertyVoxelCount
The amount of voxels in the grid.
(Inherited from MeshGeometry.)
Public propertyVoxelData
A voxelized data of the mesh.
(Inherited from MeshGeometry.)
Public propertyVoxelFillHolesDistance
The fill holes distance setting of a voxel grid.
(Inherited from MeshGeometry.)
Public propertyVoxelFormat
The format of a voxel grid.
(Inherited from MeshGeometry.)
Public propertyVoxelGridSize
The size of a voxel grid.
(Inherited from MeshGeometry.)
Public propertyWidth
The width of the stairs.
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