MeshInSpace Properties |
The MeshInSpace type exposes the following members.
Name | Description | |
---|---|---|
![]() | AdditionalItems | |
![]() | AnyData |
The user data of the component.
(Inherited from Component.) |
![]() | BaseType |
Gets the base type of the object.
(Inherited from Component.) |
![]() | CanBeSelected |
Whether the object is selectable in the scene view.
(Inherited from ObjectInSpace.) |
![]() | CanBeSelectedInHierarchy | (Inherited from ObjectInSpace.) |
![]() | CastShadows |
Whether to cast shadows on the other surfaces.
|
![]() | CloneSupport |
Whether the object supports cloning.
(Inherited from Component.) |
![]() | Collision |
Whether to add a collision body. A shape of the body will take from Collision Definition of the mesh.
|
![]() | Color |
The base color and opacity multiplier.
|
![]() | Components |
Gets the collection of the child components.
(Inherited from Component.) |
![]() | CreatedByBaseType |
Whether the object is created using a base type.
(Inherited from Component.) |
![]() | CutVolumes | |
![]() | DisplayInEditor |
Whether to show the object in the editor.
(Inherited from Component.) |
![]() | Disposed |
Whether the object is disposed.
(Inherited from Component.) |
![]() | EditorAllowRenderSelection | |
![]() | EditorDocumentConfiguration |
Gets or sets the configuration data of the object's settings in the editor.
(Inherited from Component.) |
![]() | EditorReadOnly |
Whether the object is read only in the editor.
(Inherited from Component.) |
![]() | EditorReadOnlyInHierarchy |
Whether the object is read-only in the editor with respect to parent objects.
(Inherited from Component.) |
![]() | Enabled |
Whether the component is enabled. Any functionality of component is not works when it disabled.
(Inherited from Component.) |
![]() | EnabledInHierarchy |
Determines whether the object is attached to a hierarchy of the components and enabled. The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.) |
![]() | EnabledInHierarchyAndIsInstance |
Determines when the object is attached to a hierarchy of the components, is enabled and the object if not part of a resource (it is usual object instance). The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.) |
![]() | EnabledSelectionByCursor | (Inherited from ObjectInSpace.) |
![]() | HierarchyController |
Gets the object hierarchy control controller.
(Inherited from Component.) |
![]() | Mesh |
The mesh used by the mesh object.
|
![]() | MeshOutput | |
![]() | ModifiableMesh | |
![]() | ModifiableMeshCreatedByObject | |
![]() | MotionBlurFactor |
The multiplier of the motion blur effect.
|
![]() | Name |
The name of the component.
(Inherited from Component.) |
![]() | NetworkID | (Inherited from Component.) |
![]() | NetworkIsClient | (Inherited from Component.) |
![]() | NetworkIsServer |
Whether to work in network server mode. It is false until the scene is not loaded.
(Inherited from Component.) |
![]() | NetworkIsSingle | (Inherited from Component.) |
![]() | NetworkIsSingleOrClient | (Inherited from Component.) |
![]() | NetworkMode |
Whether to enable synchronization of the component between server and clients.
(Inherited from Component.) |
![]() | NetworkModeUsers | (Inherited from Component.) |
![]() | Occluder |
Whether to object should be used as an occluder for occlusion culling.
|
![]() | PaintLayersReplace | |
![]() | Parent |
Gets the parent object.
(Inherited from Component.) |
![]() | ParentRoot |
Gets the parent root object.
(Inherited from Component.) |
![]() | ParentScene | (Inherited from ObjectInSpace.) |
![]() | PhysicalBody | |
![]() | PhysicalBodyAngularVelocity |
The initial angular velocity of the body.
|
![]() | PhysicalBodyLinearVelocity |
The initial linear velocity of the body.
|
![]() | ReceiveDecals |
Whether it is possible to apply decals on the surface.
|
![]() | RemainingLifetime |
The lifetime of the component during the simulation.
(Inherited from ObjectInSpace.) |
![]() | RemoveFromParentQueued |
Whether the object is placed in the detach queue from the parent.
(Inherited from Component.) |
![]() | ReplaceMaterial |
Replaces all geometries of the mesh by another material.
|
![]() | SaveSupport |
Whether the object supports saving to a file.
(Inherited from Component.) |
![]() | ScreenLabel |
The displaying mode of an on-screen label of the component in the scene editor.
(Inherited from Component.) |
![]() | SpaceBounds | (Inherited from ObjectInSpace.) |
![]() | SpaceBoundsOctreeOverride | (Inherited from ObjectInSpace.) |
![]() | SpaceBoundsOverride | (Inherited from ObjectInSpace.) |
![]() | SpecialEffects |
Specifies settings for special object effects, such as an outline effect.
|
![]() | Static |
Whether to enable a static mode which improves rendering speed. Internally static objects are grouped into batches.
|
![]() | StaticShadows |
Whether to allow static shadow optimization for this object.
|
![]() | Transform |
The position, rotation and scale of the object.
(Inherited from ObjectInSpace.) |
![]() | TransformV |
Simplier form of Transform.Value.
(Inherited from ObjectInSpace.) |
![]() | TransformVisualOverride | |
![]() | TypeSettingsPrivateObjects |
Object settings when used as a type.
(Inherited from Component.) |
![]() | VisibilityDistanceFactor |
The factor of maximum visibility distance. The maximum distance is calculated based on the size of the object on the screen.
|
![]() | Visible |
Whether the object is visible in the scene.
(Inherited from ObjectInSpace.) |
![]() | VisibleInHierarchy | (Inherited from ObjectInSpace.) |