PaintLayer Properties |
The PaintLayer type exposes the following members.
Name | Description | |
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AnyData |
The user data of the component.
(Inherited from Component.) | |
BaseType |
Gets the base type of the object.
(Inherited from Component.) | |
BlendMode |
The technique of rendering of the layer. NoBlend mode is useful when you need mix surface objects of several layers.
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CloneSupport |
Whether the object supports cloning.
(Inherited from Component.) | |
Components |
Gets the collection of the child components.
(Inherited from Component.) | |
CreatedByBaseType |
Whether the object is created using a base type.
(Inherited from Component.) | |
DisplayInEditor |
Whether to show the object in the editor.
(Inherited from Component.) | |
Disposed |
Whether the object is disposed.
(Inherited from Component.) | |
EditorDocumentConfiguration |
Gets or sets the configuration data of the object's settings in the editor.
(Inherited from Component.) | |
EditorReadOnly |
Whether the object is read only in the editor.
(Inherited from Component.) | |
EditorReadOnlyInHierarchy |
Whether the object is read-only in the editor with respect to parent objects.
(Inherited from Component.) | |
Enabled |
Whether the component is enabled. Any functionality of component is not works when it disabled.
(Inherited from Component.) | |
EnabledInHierarchy |
Determines whether the object is attached to a hierarchy of the components and enabled. The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.) | |
EnabledInHierarchyAndIsInstance |
Determines when the object is attached to a hierarchy of the components, is enabled and the object if not part of a resource (it is usual object instance). The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.) | |
HierarchyController |
Gets the object hierarchy control controller.
(Inherited from Component.) | |
Mask |
The editable mask of the layer.
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MaskFormat |
The format of the mask data.
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MaskImage |
The mask in a form of texture.
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Material |
The material of the layer.
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MaterialColor |
The base color and opacity multiplier of the material.
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Name |
The name of the component.
(Inherited from Component.) | |
NetworkID | (Inherited from Component.) | |
NetworkIsClient | (Inherited from Component.) | |
NetworkIsServer |
Whether to work in network server mode. It is false until the scene is not loaded.
(Inherited from Component.) | |
NetworkIsSingle | (Inherited from Component.) | |
NetworkIsSingleOrClient | (Inherited from Component.) | |
NetworkMode |
Whether to enable synchronization of the component between server and clients.
(Inherited from Component.) | |
NetworkModeUsers | (Inherited from Component.) | |
Parent |
Gets the parent object.
(Inherited from Component.) | |
ParentRoot |
Gets the parent root object.
(Inherited from Component.) | |
RemoveFromParentQueued |
Whether the object is placed in the detach queue from the parent.
(Inherited from Component.) | |
SaveSupport |
Whether the object supports saving to a file.
(Inherited from Component.) | |
ScreenLabel |
The displaying mode of an on-screen label of the component in the scene editor.
(Inherited from Component.) | |
Surface |
The surface of the layer.
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SurfaceObjects |
Whether to create objects of the surface.
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SurfaceObjectsCastShadows |
Whether to cast shadows on the other surfaces of surface objects.
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SurfaceObjectsCollision |
Whether to enable a collision detection. A collision definition of the mesh is used.
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SurfaceObjectsColor |
The base color and opacity multiplier of the surface objects.
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SurfaceObjectsDistribution |
The scale the distribution of surface objects.
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SurfaceObjectsScale |
The scale of surface objects size.
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SurfaceObjectsVisibilityDistanceFactor |
The factor of maximum visibility distance of surface objects. The maximum distance is calculated based on the size of the object on the screen.
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TypeSettingsPrivateObjects |
Object settings when used as a type.
(Inherited from Component.) | |
UVScale |
The multiplier of texture coordinates for texture sampling.
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