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ParticleEmitter Properties

The ParticleEmitter type exposes the following members.

Properties
 NameDescription
Public propertyAngularVelocity The initial angular velocity of the particles.
Public propertyAnyData The user data of the component.
(Inherited from Component)
Public propertyBaseType Gets the base type of the object.
(Inherited from Component)
Public propertyCastShadows Whether to cast shadows on the other surfaces.
Public propertyCloneSupport Whether the object supports cloning.
(Inherited from Component)
Public propertyColor The initial color and opacity of the particles.
Public propertyComponents Gets the collection of the child components.
(Inherited from Component)
Public propertyCreatedByBaseType Whether the object is created using a base type.
(Inherited from Component)
Public propertyDirection The initial direction of the particles.
Public propertyDispersionAngle The dispersion angle from the initial movement direction.
Public propertyDisplayInEditor Whether to show the object in the editor.
(Inherited from Component)
Public propertyDisposed Whether the object is disposed.
(Inherited from Component)
Public propertyDuration Emitter operating time.
Public propertyEditorDocumentConfiguration Gets or sets the configuration data of the object's settings in the editor.
(Inherited from Component)
Public propertyEditorReadOnly Whether the object is read only in the editor.
(Inherited from Component)
Public propertyEditorReadOnlyInHierarchy Whether the object is read-only in the editor with respect to parent objects.
(Inherited from Component)
Public propertyEnabled Whether the component is enabled. Any functionality of component is not works when it disabled.
(Inherited from Component)
Public propertyEnabledInHierarchy Determines whether the object is attached to a hierarchy of the components and enabled. The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component)
Public propertyEnabledInHierarchyAndIsInstance Determines when the object is attached to a hierarchy of the components, is enabled and the object if not part of a resource (it is usual object instance). The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component)
Public propertyGravityMultiplier Multiplier that affects the gravity of the scene.
Public propertyHierarchyController Gets the object hierarchy control controller.
(Inherited from Component)
Public propertyIsResource
(Inherited from Component)
Public propertyLifetime Life time of the particles.
Public propertyMaterial The material of the particles.
Public propertyMesh The mesh of the particles when Mesh rendering mode is used.
Public propertyMotionBlurFactor The multiplier of the motion blur effect.
Public propertyName The name of the component.
(Inherited from Component)
Public propertyNetworkID
(Inherited from Component)
Public propertyNetworkIsClient
(Inherited from Component)
Public propertyNetworkIsServer Whether to work in network server mode. It is false until the scene is not loaded.
(Inherited from Component)
Public propertyNetworkIsSingle
(Inherited from Component)
Public propertyNetworkIsSingleOrClient
(Inherited from Component)
Public propertyNetworkMode Whether to enable synchronization of the component between server and clients.
(Inherited from Component)
Public propertyNetworkModeUsers
(Inherited from Component)
Public propertyParent Gets the parent object.
(Inherited from Component)
Public propertyParentRoot Gets the parent root object.
(Inherited from Component)
Public propertyReceiveDecals Whether decals can be applied to the object.
Public propertyRemoveFromParentQueued Whether the object is placed in the detach queue from the parent.
(Inherited from Component)
Public propertyRenderingMode The rendering mode of the particles.
Public propertyRotateAlongMovement Whether to set the initial rotation in the direction of motion velocity.
Public propertyRotation The initial rotation of the particles.
Public propertySaveSupport Whether the object supports saving to a file.
(Inherited from Component)
Public propertyScreenLabel The displaying mode of an on-screen label of the component in the scene editor.
(Inherited from Component)
Public propertySize The initial size of the particles.
Public propertySpawnCount The multiplier of created particles number.
Public propertySpawnRate Particle creation frequency.
Public propertySpeed The initial speed of the particles.
Public propertyStartTime The start time of the emitter.
Public propertyTypeSettingsPrivateObjects Object settings when used as a type.
(Inherited from Component)
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See Also