ParticleSystem Properties |
The ParticleSystem type exposes the following members.
Name | Description | |
---|---|---|
![]() | AnyData |
The user data of the component.
(Inherited from Component.) |
![]() | BaseType |
Gets the base type of the object.
(Inherited from Component.) |
![]() | CloneSupport |
Whether the object supports cloning.
(Inherited from Component.) |
![]() | Components |
Gets the collection of the child components.
(Inherited from Component.) |
![]() | CreatedByBaseType |
Whether the object is created using a base type.
(Inherited from Component.) |
![]() | DisplayInEditor |
Whether to show the object in the editor.
(Inherited from Component.) |
![]() | Disposed |
Whether the object is disposed.
(Inherited from Component.) |
![]() | EditorDocumentConfiguration |
Gets or sets the configuration data of the object's settings in the editor.
(Inherited from Component.) |
![]() | EditorReadOnly |
Whether the object is read only in the editor.
(Inherited from Component.) |
![]() | EditorReadOnlyInHierarchy |
Whether the object is read-only in the editor with respect to parent objects.
(Inherited from Component.) |
![]() | Enabled |
Whether the component is enabled. Any functionality of component is not works when it disabled.
(Inherited from Component.) |
![]() | EnabledInHierarchy |
Determines whether the object is attached to a hierarchy of the components and enabled. The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.) |
![]() | EnabledInHierarchyAndIsInstance |
Determines when the object is attached to a hierarchy of the components, is enabled and the object if not part of a resource (it is usual object instance). The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.) |
![]() | HierarchyController |
Gets the object hierarchy control controller.
(Inherited from Component.) |
![]() | Looping |
Whether the particle system will be repeated after completion.
|
![]() | MaxParticles |
The maximum number of particles that can exist at one time.
|
![]() | MustRecreateInstancesCounter | |
![]() | Name |
The name of the component.
(Inherited from Component.) |
![]() | NetworkID | (Inherited from Component.) |
![]() | NetworkIsClient | (Inherited from Component.) |
![]() | NetworkIsServer |
Whether to work in network server mode. It is false until the scene is not loaded.
(Inherited from Component.) |
![]() | NetworkIsSingle | (Inherited from Component.) |
![]() | NetworkIsSingleOrClient | (Inherited from Component.) |
![]() | NetworkMode |
Whether to enable synchronization of the component between server and clients.
(Inherited from Component.) |
![]() | NetworkModeUsers | (Inherited from Component.) |
![]() | Parent |
Gets the parent object.
(Inherited from Component.) |
![]() | ParentRoot |
Gets the parent root object.
(Inherited from Component.) |
![]() | RemoveFromParentQueued |
Whether the object is placed in the detach queue from the parent.
(Inherited from Component.) |
![]() | Result |
The result provided by the object.
(Inherited from ResultCompileT.) |
![]() | ResultCompileUpdateMode |
Mode update of the object.
(Inherited from ResultCompileT.) |
![]() | SaveSupport |
Whether the object supports saving to a file.
(Inherited from Component.) |
![]() | ScreenLabel |
The displaying mode of an on-screen label of the component in the scene editor.
(Inherited from Component.) |
![]() | ShouldRecompile |
Whether to update the resulting object data.
(Inherited from ResultCompileT.) |
![]() | SimulationSpace |
Space in which the particles will be displayed.
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![]() | SimulationSpeed |
Multiplier for simulation run time.
|
![]() | TypeSettingsPrivateObjects |
Object settings when used as a type.
(Inherited from Component.) |
![]() | VisibilityDistanceFactor |
The factor of maximum visibility distance. The maximum distance is calculated based on the size of the object on the screen.
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