Pathfinding Properties |
The Pathfinding type exposes the following members.
Name | Description | |
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AgentHeight |
Minimum height where the agent can still walk.
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AgentMaxClimb |
Maximum height between grid cells the agent can climb.
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AgentRadius |
Radius of the agent.
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AlwaysDisplayNavMesh | ||
AnyData |
The user data of the component.
(Inherited from Component.) | |
BaseType |
Gets the base type of the object.
(Inherited from Component.) | |
CanBeSelected |
Whether the object is selectable in the scene view.
(Inherited from ObjectInSpace.) | |
CanBeSelectedInHierarchy | (Inherited from ObjectInSpace.) | |
CellHeight |
The height resolution used when sampling the source geometry. The height of the voxels in voxel fields.
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CellSize |
The width and depth resolution used when sampling the source geometry. The width and depth of the voxels in voxel fields. The width and depth of the cell columns that make up voxel fields. A lower value allows for the generated meshes to more closely match the source geometry, but at a higher processing and memory cost.
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CloneSupport |
Whether the object supports cloning.
(Inherited from Component.) | |
Components |
Gets the collection of the child components.
(Inherited from Component.) | |
CreatedByBaseType |
Whether the object is created using a base type.
(Inherited from Component.) | |
DetailMaxSampleError |
The maximum distance the surface of the detail mesh may deviate from the surface of the original geometry.
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DetailSampleDistance |
Sets the sampling distance to use when matching the detail mesh to the surface of the original geometry. Impacts how well the final detail mesh conforms to the surface contour of the original geometry. Higher values result in a detail mesh which conforms more closely to the original geometry's surface at the cost of a higher final triangle count and higher processing cost.
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DisplayInEditor |
Whether to show the object in the editor.
(Inherited from Component.) | |
Disposed |
Whether the object is disposed.
(Inherited from Component.) | |
EditorDocumentConfiguration |
Gets or sets the configuration data of the object's settings in the editor.
(Inherited from Component.) | |
EditorReadOnly |
Whether the object is read only in the editor.
(Inherited from Component.) | |
EditorReadOnlyInHierarchy |
Whether the object is read-only in the editor with respect to parent objects.
(Inherited from Component.) | |
Enabled |
Whether the component is enabled. Any functionality of component is not works when it disabled.
(Inherited from Component.) | |
EnabledInHierarchy |
Determines whether the object is attached to a hierarchy of the components and enabled. The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.) | |
EnabledInHierarchyAndIsInstance |
Determines when the object is attached to a hierarchy of the components, is enabled and the object if not part of a resource (it is usual object instance). The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.) | |
EnabledSelectionByCursor | (Inherited from ObjectInSpace.) | |
HierarchyController |
Gets the object hierarchy control controller.
(Inherited from Component.) | |
Instances | ||
MaxEdgeError |
The maximum distance the edges of meshes may deviate from the source geometry. A lower value will result in mesh edges following the xy-plane geometry contour more accurately at the expense of an increased triangle count.
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MaxEdgeLength |
The maximum length of polygon edges that represent the border of meshes. More vertices will be added to border edges if this value is exceeded for a particular edge. A value of zero will disable this feature.
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MaxVerticesPerPolygon | ||
MergedRegionSize |
Any regions smaller than this size will, if possible, be merged with larger regions. Value is in voxels. Helps reduce the number of small regions. This is especially an issue in diagonal path regions where inherent faults in the region generation algorithm can result in unnecessarily small regions.
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MinRegionSize |
The minimum region size for unconnected (island) regions. The value is in voxels. Regions that are not connected to any other region and are smaller than this size will be culled before mesh generation. I.e. They will no longer be considered traversable.
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Name |
The name of the component.
(Inherited from Component.) | |
NetworkID | (Inherited from Component.) | |
NetworkIsClient | (Inherited from Component.) | |
NetworkIsServer |
Whether to work in network server mode. It is false until the scene is not loaded.
(Inherited from Component.) | |
NetworkIsSingle | (Inherited from Component.) | |
NetworkIsSingleOrClient | (Inherited from Component.) | |
NetworkMode |
Whether to enable synchronization of the component between server and clients.
(Inherited from Component.) | |
NetworkModeUsers | (Inherited from Component.) | |
Parent |
Gets the parent object.
(Inherited from Component.) | |
ParentRoot |
Gets the parent root object.
(Inherited from Component.) | |
ParentScene | (Inherited from ObjectInSpace.) | |
PathfindingMaxNodes |
Maximum number of search nodes to use (max 65536).
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PrecompiledData | ||
RemainingLifetime |
The lifetime of the component during the simulation.
(Inherited from ObjectInSpace.) | |
RemoveFromParentQueued |
Whether the object is placed in the detach queue from the parent.
(Inherited from Component.) | |
SaveSupport |
Whether the object supports saving to a file.
(Inherited from Component.) | |
ScreenLabel |
The displaying mode of an on-screen label of the component in the scene editor.
(Inherited from Component.) | |
SpaceBounds | (Inherited from ObjectInSpace.) | |
SpaceBoundsOctreeOverride | (Inherited from ObjectInSpace.) | |
SpaceBoundsOverride | (Inherited from ObjectInSpace.) | |
Tiles |
Whether to use tiles to partition the navigation mesh. THE SUPPORT OF THE FEATURE IS NOT COMPLETED.
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TileSizeInCells |
The amount of cells in the tile by one axis.
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Transform |
The position, rotation and scale of the object.
(Inherited from ObjectInSpace.) | |
TransformV |
Simplier form of Transform.Value.
(Inherited from ObjectInSpace.) | |
TypeSettingsPrivateObjects |
Object settings when used as a type.
(Inherited from Component.) | |
Visible |
Whether the object is visible in the scene.
(Inherited from ObjectInSpace.) | |
VisibleInHierarchy | (Inherited from ObjectInSpace.) |