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Pathfinding Properties

The Pathfinding type exposes the following members.

Properties
  NameDescription
Public propertyAgentHeight
Minimum height where the agent can still walk.
Public propertyAgentMaxClimb
Maximum height between grid cells the agent can climb.
Public propertyAgentRadius
Radius of the agent.
Public propertyAlwaysDisplayNavMesh
Public propertyAnyData
The user data of the component.
(Inherited from Component.)
Public propertyBaseType
Gets the base type of the object.
(Inherited from Component.)
Public propertyCanBeSelected
Whether the object is selectable in the scene view.
(Inherited from ObjectInSpace.)
Public propertyCanBeSelectedInHierarchy (Inherited from ObjectInSpace.)
Public propertyCellHeight
The height resolution used when sampling the source geometry. The height of the voxels in voxel fields.
Public propertyCellSize
The width and depth resolution used when sampling the source geometry. The width and depth of the voxels in voxel fields. The width and depth of the cell columns that make up voxel fields. A lower value allows for the generated meshes to more closely match the source geometry, but at a higher processing and memory cost.
Public propertyCloneSupport
Whether the object supports cloning.
(Inherited from Component.)
Public propertyComponents
Gets the collection of the child components.
(Inherited from Component.)
Public propertyCreatedByBaseType
Whether the object is created using a base type.
(Inherited from Component.)
Public propertyDetailMaxSampleError
The maximum distance the surface of the detail mesh may deviate from the surface of the original geometry.
Public propertyDetailSampleDistance
Sets the sampling distance to use when matching the detail mesh to the surface of the original geometry. Impacts how well the final detail mesh conforms to the surface contour of the original geometry. Higher values result in a detail mesh which conforms more closely to the original geometry's surface at the cost of a higher final triangle count and higher processing cost.
Public propertyDisplayInEditor
Whether to show the object in the editor.
(Inherited from Component.)
Public propertyDisposed
Whether the object is disposed.
(Inherited from Component.)
Public propertyEditorDocumentConfiguration
Gets or sets the configuration data of the object's settings in the editor.
(Inherited from Component.)
Public propertyEditorReadOnly
Whether the object is read only in the editor.
(Inherited from Component.)
Public propertyEditorReadOnlyInHierarchy
Whether the object is read-only in the editor with respect to parent objects.
(Inherited from Component.)
Public propertyEnabled
Whether the component is enabled. Any functionality of component is not works when it disabled.
(Inherited from Component.)
Public propertyEnabledInHierarchy
Determines whether the object is attached to a hierarchy of the components and enabled. The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.)
Public propertyEnabledInHierarchyAndIsInstance
Determines when the object is attached to a hierarchy of the components, is enabled and the object if not part of a resource (it is usual object instance). The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.)
Public propertyEnabledSelectionByCursor (Inherited from ObjectInSpace.)
Public propertyHierarchyController
Gets the object hierarchy control controller.
(Inherited from Component.)
Public propertyStatic memberInstances
Public propertyMaxEdgeError
The maximum distance the edges of meshes may deviate from the source geometry. A lower value will result in mesh edges following the xy-plane geometry contour more accurately at the expense of an increased triangle count.
Public propertyMaxEdgeLength
The maximum length of polygon edges that represent the border of meshes. More vertices will be added to border edges if this value is exceeded for a particular edge. A value of zero will disable this feature.
Public propertyMaxVerticesPerPolygon
Public propertyMergedRegionSize
Any regions smaller than this size will, if possible, be merged with larger regions. Value is in voxels. Helps reduce the number of small regions. This is especially an issue in diagonal path regions where inherent faults in the region generation algorithm can result in unnecessarily small regions.
Public propertyMinRegionSize
The minimum region size for unconnected (island) regions. The value is in voxels. Regions that are not connected to any other region and are smaller than this size will be culled before mesh generation. I.e. They will no longer be considered traversable.
Public propertyName
The name of the component.
(Inherited from Component.)
Public propertyNetworkID (Inherited from Component.)
Public propertyNetworkIsClient (Inherited from Component.)
Public propertyNetworkIsServer
Whether to work in network server mode. It is false until the scene is not loaded.
(Inherited from Component.)
Public propertyNetworkIsSingle (Inherited from Component.)
Public propertyNetworkIsSingleOrClient (Inherited from Component.)
Public propertyNetworkMode
Whether to enable synchronization of the component between server and clients.
(Inherited from Component.)
Public propertyNetworkModeUsers (Inherited from Component.)
Public propertyParent
Gets the parent object.
(Inherited from Component.)
Public propertyParentRoot
Gets the parent root object.
(Inherited from Component.)
Public propertyParentScene (Inherited from ObjectInSpace.)
Public propertyPathfindingMaxNodes
Maximum number of search nodes to use (max 65536).
Public propertyPrecompiledData
Public propertyRemainingLifetime
The lifetime of the component during the simulation.
(Inherited from ObjectInSpace.)
Public propertyRemoveFromParentQueued
Whether the object is placed in the detach queue from the parent.
(Inherited from Component.)
Public propertySaveSupport
Whether the object supports saving to a file.
(Inherited from Component.)
Public propertyScreenLabel
The displaying mode of an on-screen label of the component in the scene editor.
(Inherited from Component.)
Public propertySpaceBounds (Inherited from ObjectInSpace.)
Public propertySpaceBoundsOctreeOverride (Inherited from ObjectInSpace.)
Public propertySpaceBoundsOverride (Inherited from ObjectInSpace.)
Public propertyTiles
Whether to use tiles to partition the navigation mesh. THE SUPPORT OF THE FEATURE IS NOT COMPLETED.
Public propertyTileSizeInCells
The amount of cells in the tile by one axis.
Public propertyTransform
The position, rotation and scale of the object.
(Inherited from ObjectInSpace.)
Public propertyTransformV
Simplier form of Transform.Value.
(Inherited from ObjectInSpace.)
Public propertyTypeSettingsPrivateObjects
Object settings when used as a type.
(Inherited from Component.)
Public propertyVisible
Whether the object is visible in the scene.
(Inherited from ObjectInSpace.)
Public propertyVisibleInHierarchy (Inherited from ObjectInSpace.)
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