ProjectSettingsPage_Repository Properties |
The ProjectSettingsPage_Repository type exposes the following members.
Name | Description | |
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AnyData |
The user data of the component.
(Inherited from Component.) | |
BaseType |
Gets the base type of the object.
(Inherited from Component.) | |
ClearFilesWithExtensionWhenPlay |
The list of file extensions to clear when send to players. Items are separated by return or semicolon. Clearing of files is used for source 3D models, because the actual data of 3D models is stored in settings files. It is enough to save empty original files.
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CloneSupport |
Whether the object supports cloning.
(Inherited from Component.) | |
CompileScriptsBeforeCommit |
Whether to compile Project.dll, Project.Client.dll and C# scripts before commit to the server.
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Components |
Gets the collection of the child components.
(Inherited from Component.) | |
CreatedByBaseType |
Whether the object is created using a base type.
(Inherited from Component.) | |
DisplayInEditor |
Whether to show the object in the editor.
(Inherited from Component.) | |
Disposed |
Whether the object is disposed.
(Inherited from Component.) | |
EditorDocumentConfiguration |
Gets or sets the configuration data of the object's settings in the editor.
(Inherited from Component.) | |
EditorReadOnly |
Whether the object is read only in the editor.
(Inherited from Component.) | |
EditorReadOnlyInHierarchy |
Whether the object is read-only in the editor with respect to parent objects.
(Inherited from Component.) | |
Enabled |
Whether the component is enabled. Any functionality of component is not works when it disabled.
(Inherited from Component.) | |
EnabledInHierarchy |
Determines whether the object is attached to a hierarchy of the components and enabled. The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.) | |
EnabledInHierarchyAndIsInstance |
Determines when the object is attached to a hierarchy of the components, is enabled and the object if not part of a resource (it is usual object instance). The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.) | |
HierarchyController |
Gets the object hierarchy control controller.
(Inherited from Component.) | |
Name |
The name of the component.
(Inherited from Component.) | |
NetworkID | (Inherited from Component.) | |
NetworkIsClient | (Inherited from Component.) | |
NetworkIsServer |
Whether to work in network server mode. It is false until the scene is not loaded.
(Inherited from Component.) | |
NetworkIsSingle | (Inherited from Component.) | |
NetworkIsSingleOrClient | (Inherited from Component.) | |
NetworkMode |
Whether to enable synchronization of the component between server and clients.
(Inherited from Component.) | |
NetworkModeUsers | (Inherited from Component.) | |
PageInfo | ||
Parent |
Gets the parent object.
(Inherited from Component.) | |
ParentRoot |
Gets the parent root object.
(Inherited from Component.) | |
RemoveFromParentQueued |
Whether the object is placed in the detach queue from the parent.
(Inherited from Component.) | |
SaveSupport |
Whether the object supports saving to a file.
(Inherited from Component.) | |
ScreenLabel |
The displaying mode of an on-screen label of the component in the scene editor.
(Inherited from Component.) | |
SkipFilesWithExtensionWhenPlay |
The list of file extensions that are not sent to players. Items are separated by return or semicolon.
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SkipFoldersWithName |
The list of folder names that are not synced with the server, both for editor and play. Items are separated by return or semicolon.
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SkipPaths |
The list of folders that are not synced with the server, both for editor and play. Items are separated by return or semicolon.
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StopServerDuringCommit |
Whether to stop the project server before commit starts and run when it finished.
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TypeSettingsPrivateObjects |
Object settings when used as a type.
(Inherited from Component.) | |
UserMode | (Inherited from ProjectSettingsPage.) |