RenderTargetInSpace Properties |
The RenderTargetInSpace type exposes the following members.
| Name | Description | |
|---|---|---|
| AdditionalItems | (Inherited from MeshInSpace.) | |
| AllowInteract |
Whether to allow user interaction with the object.
| |
| AnyData |
The user data of the component.
(Inherited from Component.) | |
| AspectRatio |
The aspect ratio of the camera.
| |
| AutoUpdate |
Whether to enable auto update. For manual update RenderTargetUpdate method is used.
| |
| BackgroundColor |
The background color of the control.
| |
| BaseType |
Gets the base type of the object.
(Inherited from Component.) | |
| Camera |
The camera to use for displaying scene.
| |
| CameraByName |
The camera to use for displaying scene, specified by name.
| |
| CanBeSelected |
Whether the object is selectable in the scene view.
(Inherited from ObjectInSpace.) | |
| CanBeSelectedInHierarchy | (Inherited from ObjectInSpace.) | |
| CastShadows |
Whether to cast shadows on the other surfaces.
(Inherited from MeshInSpace.) | |
| CloneSupport |
Whether the object supports cloning.
(Inherited from Component.) | |
| Collision |
Whether to add a collision body. A shape of the body will take from Collision Definition of the mesh.
(Inherited from MeshInSpace.) | |
| Color |
The base color and opacity multiplier.
(Inherited from MeshInSpace.) | |
| Components |
Gets the collection of the child components.
(Inherited from Component.) | |
| CreatedByBaseType |
Whether the object is created using a base type.
(Inherited from Component.) | |
| CreatedControl | ||
| CreatedImage | ||
| CreatedScene | ||
| CreatedViewport | ||
| CutVolumes | (Inherited from MeshInSpace.) | |
| DisplayInEditor |
Whether to show the object in the editor.
(Inherited from Component.) | |
| DisplayScene |
Whether to attach a scene to the render target.
| |
| Disposed |
Whether the object is disposed.
(Inherited from Component.) | |
| EditorAllowRenderSelection | (Inherited from MeshInSpace.) | |
| EditorDocumentConfiguration |
Gets or sets the configuration data of the object's settings in the editor.
(Inherited from Component.) | |
| EditorReadOnly |
Whether the object is read only in the editor.
(Inherited from Component.) | |
| EditorReadOnlyInHierarchy |
Whether the object is read-only in the editor with respect to parent objects.
(Inherited from Component.) | |
| Enabled |
Whether the component is enabled. Any functionality of component is not works when it disabled.
(Inherited from Component.) | |
| EnabledInHierarchy |
Determines whether the object is attached to a hierarchy of the components and enabled. The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.) | |
| EnabledInHierarchyAndIsInstance |
Determines when the object is attached to a hierarchy of the components, is enabled and the object if not part of a resource (it is usual object instance). The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.) | |
| EnabledSelectionByCursor | (Inherited from ObjectInSpace.) | |
| HDR |
Whether the high dynamic range is enabled. For Auto mode HDR is disabled on limited devices (mobile).
| |
| HierarchyController |
Gets the object hierarchy control controller.
(Inherited from Component.) | |
| Mesh |
The mesh used by the mesh object.
(Inherited from MeshInSpace.) | |
| MeshOutput | (Inherited from MeshInSpace.) | |
| ModifiableMesh | (Inherited from MeshInSpace.) | |
| ModifiableMeshCreatedByObject | (Inherited from MeshInSpace.) | |
| MotionBlurFactor |
The multiplier of the motion blur effect.
(Inherited from MeshInSpace.) | |
| Name |
The name of the component.
(Inherited from Component.) | |
| NetworkID | (Inherited from Component.) | |
| NetworkIsClient | (Inherited from Component.) | |
| NetworkIsServer |
Whether to work in network server mode. It is false until the scene is not loaded.
(Inherited from Component.) | |
| NetworkIsSingle | (Inherited from Component.) | |
| NetworkIsSingleOrClient | (Inherited from Component.) | |
| NetworkMode |
Whether to enable synchronization of the component between server and clients.
(Inherited from Component.) | |
| NetworkModeUsers | (Inherited from Component.) | |
| Occluder |
Whether to object should be used as an occluder for occlusion culling.
(Inherited from MeshInSpace.) | |
| PaintLayersReplace | (Inherited from MeshInSpace.) | |
| Parent |
Gets the parent object.
(Inherited from Component.) | |
| ParentRoot |
Gets the parent root object.
(Inherited from Component.) | |
| ParentScene | (Inherited from ObjectInSpace.) | |
| PhysicalBody | (Inherited from MeshInSpace.) | |
| PhysicalBodyAngularVelocity |
The initial angular velocity of the body.
(Inherited from MeshInSpace.) | |
| PhysicalBodyLinearVelocity |
The initial linear velocity of the body.
(Inherited from MeshInSpace.) | |
| ReceiveDecals |
Whether it is possible to apply decals on the surface.
(Inherited from MeshInSpace.) | |
| RemainingLifetime |
The lifetime of the component during the simulation.
(Inherited from ObjectInSpace.) | |
| RemoveFromParentQueued |
Whether the object is placed in the detach queue from the parent.
(Inherited from Component.) | |
| ReplaceMaterial |
Replaces all geometries of the mesh by another material.
(Inherited from MeshInSpace.) | |
| SaveSupport |
Whether the object supports saving to a file.
(Inherited from Component.) | |
| Scene |
The scene to display. Set 'null' to use current scene.
| |
| ScreenLabel |
The displaying mode of an on-screen label of the component in the scene editor.
(Inherited from Component.) | |
| SizeInPixels |
The height of a 2D canvas in the pixels. The width is calculated by height and aspect ratio.
| |
| SpaceBounds | (Inherited from ObjectInSpace.) | |
| SpaceBoundsOctreeOverride | (Inherited from ObjectInSpace.) | |
| SpaceBoundsOverride | (Inherited from ObjectInSpace.) | |
| SpecialEffects |
Specifies settings for special object effects, such as an outline effect.
(Inherited from MeshInSpace.) | |
| Static |
Whether to enable a static mode which improves rendering speed. Internally static objects are grouped into batches.
(Inherited from MeshInSpace.) | |
| StaticShadows |
Whether to allow static shadow optimization for this object.
(Inherited from MeshInSpace.) | |
| Transform |
The position, rotation and scale of the object.
(Inherited from ObjectInSpace.) | |
| TransformV |
Simplier form of Transform.Value.
(Inherited from ObjectInSpace.) | |
| TransformVisualOverride | (Inherited from MeshInSpace.) | |
| TypeSettingsPrivateObjects |
Object settings when used as a type.
(Inherited from Component.) | |
| UIControl |
The UI control to use.
| |
| VisibilityDistanceFactor |
The factor of maximum visibility distance. The maximum distance is calculated based on the size of the object on the screen.
(Inherited from MeshInSpace.) | |
| Visible |
Whether the object is visible in the scene.
(Inherited from ObjectInSpace.) | |
| VisibleInHierarchy | (Inherited from ObjectInSpace.) |