Weapon2D Properties |
The Weapon2D type exposes the following members.
Name | Description | |
---|---|---|
AdditionalItems | (Inherited from MeshInSpace.) | |
AnyData |
The user data of the component.
(Inherited from Component.) | |
BaseType |
Gets the base type of the object.
(Inherited from Component.) | |
CanBeSelected |
Whether the object is selectable in the scene view.
(Inherited from ObjectInSpace.) | |
CanBeSelectedInHierarchy | (Inherited from ObjectInSpace.) | |
CastShadows |
Whether to cast shadows on the other surfaces.
(Inherited from MeshInSpace.) | |
CloneSupport |
Whether the object supports cloning.
(Inherited from Component.) | |
Collision |
Whether to add a collision body. A shape of the body will take from Collision Definition of the mesh.
(Inherited from MeshInSpace.) | |
Color |
The base color and opacity multiplier.
(Inherited from MeshInSpace.) | |
Components |
Gets the collection of the child components.
(Inherited from Component.) | |
CreatedByBaseType |
Whether the object is created using a base type.
(Inherited from Component.) | |
CutVolumes | (Inherited from MeshInSpace.) | |
DebugVisualization |
Whether to display initial position and direction of a bullet.
| |
DisplayInEditor |
Whether to show the object in the editor.
(Inherited from Component.) | |
Disposed |
Whether the object is disposed.
(Inherited from Component.) | |
EditorAllowRenderSelection | (Inherited from MeshInSpace.) | |
EditorDocumentConfiguration |
Gets or sets the configuration data of the object's settings in the editor.
(Inherited from Component.) | |
EditorReadOnly |
Whether the object is read only in the editor.
(Inherited from Component.) | |
EditorReadOnlyInHierarchy |
Whether the object is read-only in the editor with respect to parent objects.
(Inherited from Component.) | |
Enabled |
Whether the component is enabled. Any functionality of component is not works when it disabled.
(Inherited from Component.) | |
EnabledInHierarchy |
Determines whether the object is attached to a hierarchy of the components and enabled. The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.) | |
EnabledInHierarchyAndIsInstance |
Determines when the object is attached to a hierarchy of the components, is enabled and the object if not part of a resource (it is usual object instance). The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.) | |
EnabledSelectionByCursor | (Inherited from ObjectInSpace.) | |
EventAnimation | ||
EventAnimationUpdateMethod | ||
Firing | ||
FiringCurrentTime | ||
HierarchyController |
Gets the object hierarchy control controller.
(Inherited from Component.) | |
ItemCount | ||
Mesh |
The mesh used by the mesh object.
(Inherited from MeshInSpace.) | |
MeshOutput | (Inherited from Sprite.) | |
ModifiableMesh | (Inherited from MeshInSpace.) | |
ModifiableMeshCreatedByObject | (Inherited from MeshInSpace.) | |
MotionBlurFactor |
The multiplier of the motion blur effect.
(Inherited from MeshInSpace.) | |
Name |
The name of the component.
(Inherited from Component.) | |
NetworkID | (Inherited from Component.) | |
NetworkIsClient | (Inherited from Component.) | |
NetworkIsServer |
Whether to work in network server mode. It is false until the scene is not loaded.
(Inherited from Component.) | |
NetworkIsSingle | (Inherited from Component.) | |
NetworkIsSingleOrClient | (Inherited from Component.) | |
NetworkMode |
Whether to enable synchronization of the component between server and clients.
(Inherited from Component.) | |
NetworkModeUsers | (Inherited from Component.) | |
Occluder |
Whether to object should be used as an occluder for occlusion culling.
(Inherited from MeshInSpace.) | |
PaintLayersReplace | (Inherited from MeshInSpace.) | |
Parent |
Gets the parent object.
(Inherited from Component.) | |
ParentRoot |
Gets the parent root object.
(Inherited from Component.) | |
ParentScene | (Inherited from ObjectInSpace.) | |
PhysicalBody | (Inherited from MeshInSpace.) | |
PhysicalBodyAngularVelocity |
The initial angular velocity of the body.
(Inherited from MeshInSpace.) | |
PhysicalBodyLinearVelocity |
The initial linear velocity of the body.
(Inherited from MeshInSpace.) | |
ReceiveDecals |
Whether it is possible to apply decals on the surface.
(Inherited from MeshInSpace.) | |
RemainingLifetime |
The lifetime of the component during the simulation.
(Inherited from ObjectInSpace.) | |
RemoveFromParentQueued |
Whether the object is placed in the detach queue from the parent.
(Inherited from Component.) | |
ReplaceMaterial |
Replaces all geometries of the mesh by another material.
(Inherited from MeshInSpace.) | |
SaveSupport |
Whether the object supports saving to a file.
(Inherited from Component.) | |
ScreenLabel |
The displaying mode of an on-screen label of the component in the scene editor.
(Inherited from Component.) | |
SpaceBounds | (Inherited from ObjectInSpace.) | |
SpaceBoundsOctreeOverride | (Inherited from ObjectInSpace.) | |
SpaceBoundsOverride | (Inherited from ObjectInSpace.) | |
SpecialEffects |
Specifies settings for special object effects, such as an outline effect.
(Inherited from MeshInSpace.) | |
Static |
Whether to enable a static mode which improves rendering speed. Internally static objects are grouped into batches.
(Inherited from MeshInSpace.) | |
StaticShadows |
Whether to allow static shadow optimization for this object.
(Inherited from MeshInSpace.) | |
Transform |
The position, rotation and scale of the object.
(Inherited from ObjectInSpace.) | |
TransformV |
Simplier form of Transform.Value.
(Inherited from ObjectInSpace.) | |
TransformVisualOverride | (Inherited from MeshInSpace.) | |
TypeCached | ||
TypeSettingsPrivateObjects |
Object settings when used as a type.
(Inherited from Component.) | |
UV |
UV texture coordinates.
(Inherited from Sprite.) | |
VisibilityDistanceFactor |
The factor of maximum visibility distance. The maximum distance is calculated based on the size of the object on the screen.
(Inherited from MeshInSpace.) | |
Visible |
Whether the object is visible in the scene.
(Inherited from ObjectInSpace.) | |
VisibleInHierarchy | (Inherited from ObjectInSpace.) | |
WeaponType |
The type of the weapon.
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