WorldGenerator Properties |
The WorldGenerator type exposes the following members.
Name | Description | |
---|---|---|
![]() | AddLayersWithObjects |
Whether to add paint layers with objects.
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![]() | AnyData |
The user data of the component.
(Inherited from Component.) |
![]() | BaseMaterial |
The material of the terrain.
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![]() | BaseMaterialColor |
The color multiplier of the terrain.
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![]() | BaseSurface |
The third surface.
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![]() | BaseSurfaceCollision |
Whether to enable the collision for the base surface.
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![]() | BaseSurfaceColor |
The color of the first surface.
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![]() | BaseSurfacePaintFactor |
The strength of painting for the third surface.
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![]() | BaseType |
Gets the base type of the object.
(Inherited from Component.) |
![]() | CloneSupport |
Whether the object supports cloning.
(Inherited from Component.) |
![]() | Components |
Gets the collection of the child components.
(Inherited from Component.) |
![]() | CreatedByBaseType |
Whether the object is created using a base type.
(Inherited from Component.) |
![]() | Curvature |
The curvature frequency of the terrain.
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![]() | DisplayInEditor |
Whether to show the object in the editor.
(Inherited from Component.) |
![]() | Disposed |
Whether the object is disposed.
(Inherited from Component.) |
![]() | EditorDocumentConfiguration |
Gets or sets the configuration data of the object's settings in the editor.
(Inherited from Component.) |
![]() | EditorReadOnly |
Whether the object is read only in the editor.
(Inherited from Component.) |
![]() | EditorReadOnlyInHierarchy |
Whether the object is read-only in the editor with respect to parent objects.
(Inherited from Component.) |
![]() | Enabled |
Whether the component is enabled. Any functionality of component is not works when it disabled.
(Inherited from Component.) |
![]() | EnabledInHierarchy |
Determines whether the object is attached to a hierarchy of the components and enabled. The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.) |
![]() | EnabledInHierarchyAndIsInstance |
Determines when the object is attached to a hierarchy of the components, is enabled and the object if not part of a resource (it is usual object instance). The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.) |
![]() | HeightRange |
The height range of the generated terrain.
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![]() | HierarchyController |
Gets the object hierarchy control controller.
(Inherited from Component.) |
![]() | LeveledArea |
Whether to add leveled, cleared area.
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![]() | LeveledAreaHeight |
The height of the leveled area.
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![]() | LeveledAreaMaterial |
The material of the leveled area.
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![]() | LeveledAreaShape |
The shape of the leveled area.
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![]() | LeveledAreaSize |
The size of the leveled area.
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![]() | Name |
The name of the component.
(Inherited from Component.) |
![]() | NetworkID | (Inherited from Component.) |
![]() | NetworkIsClient | (Inherited from Component.) |
![]() | NetworkIsServer |
Whether to work in network server mode. It is false until the scene is not loaded.
(Inherited from Component.) |
![]() | NetworkIsSingle | (Inherited from Component.) |
![]() | NetworkIsSingleOrClient | (Inherited from Component.) |
![]() | NetworkMode |
Whether to enable synchronization of the component between server and clients.
(Inherited from Component.) |
![]() | NetworkModeUsers | (Inherited from Component.) |
![]() | Parent |
Gets the parent object.
(Inherited from Component.) |
![]() | ParentRoot |
Gets the parent root object.
(Inherited from Component.) |
![]() | RemoveFromParentQueued |
Whether the object is placed in the detach queue from the parent.
(Inherited from Component.) |
![]() | SaveSupport |
Whether the object supports saving to a file.
(Inherited from Component.) |
![]() | ScreenLabel |
The displaying mode of an on-screen label of the component in the scene editor.
(Inherited from Component.) |
![]() | Seed |
The seed number for random number generator.
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![]() | Size |
The size of the generated area.
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![]() | Surface1 |
The first surface.
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![]() | Surface1Collision |
Whether to enable the collision for the first surface.
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![]() | Surface1Color |
The color of the first surface.
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![]() | Surface1Distribution | |
![]() | Surface1PaintFactor |
The strength of painting for the first surface.
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![]() | Surface2 |
The second surface.
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![]() | Surface2Collision |
Whether to enable the collision for the second surface.
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![]() | Surface2Color |
The color of the second surface.
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![]() | Surface2Distribution | |
![]() | Surface2PaintFactor |
The strength of painting for the second surface.
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![]() | Surface3 |
The third surface.
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![]() | Surface3Collision |
Whether to enable the collision for the third surface.
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![]() | Surface3Color |
The color of the third surface.
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![]() | Surface3Distribution | |
![]() | Surface3PaintFactor |
The strength of painting for the third surface.
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![]() | Surface4 |
The fourth surface.
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![]() | Surface4Collision |
Whether to enable the collision for the fourth surface.
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![]() | Surface4Color |
The color of the fourth surface.
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![]() | Surface4Distribution | |
![]() | Surface4PaintFactor |
The strength of painting for the fourth surface.
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![]() | Surface5 |
The fifth surface.
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![]() | Surface5Collision |
Whether to enable the collision for the fifth surface.
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![]() | Surface5Color |
The color of the fifth surface.
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![]() | Surface5Distribution | |
![]() | Surface5PaintFactor |
The strength of painting for the fifth surface.
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![]() | Surface6 |
The sixth surface.
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![]() | Surface6Collision |
Whether to enable the collision for the sixth surface.
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![]() | Surface6Color |
The color of the sixth surface.
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![]() | Surface6Distribution | |
![]() | Surface6PaintFactor |
The strength of painting for the sixth surface.
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![]() | Template |
The predefined template of materials and surfaces.
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![]() | TypeSettingsPrivateObjects |
Object settings when used as a type.
(Inherited from Component.) |