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WorldGenerator Properties

The WorldGenerator type exposes the following members.

Properties
  NameDescription
Public propertyAddLayersWithObjects
Whether to add paint layers with objects.
Public propertyAnyData
The user data of the component.
(Inherited from Component.)
Public propertyBaseMaterial
The material of the terrain.
Public propertyBaseMaterialColor
The color multiplier of the terrain.
Public propertyBaseSurface
The third surface.
Public propertyBaseSurfaceCollision
Whether to enable the collision for the base surface.
Public propertyBaseSurfaceColor
The color of the first surface.
Public propertyBaseSurfacePaintFactor
The strength of painting for the third surface.
Public propertyBaseType
Gets the base type of the object.
(Inherited from Component.)
Public propertyCloneSupport
Whether the object supports cloning.
(Inherited from Component.)
Public propertyComponents
Gets the collection of the child components.
(Inherited from Component.)
Public propertyCreatedByBaseType
Whether the object is created using a base type.
(Inherited from Component.)
Public propertyCurvature
The curvature frequency of the terrain.
Public propertyDisplayInEditor
Whether to show the object in the editor.
(Inherited from Component.)
Public propertyDisposed
Whether the object is disposed.
(Inherited from Component.)
Public propertyEditorDocumentConfiguration
Gets or sets the configuration data of the object's settings in the editor.
(Inherited from Component.)
Public propertyEditorReadOnly
Whether the object is read only in the editor.
(Inherited from Component.)
Public propertyEditorReadOnlyInHierarchy
Whether the object is read-only in the editor with respect to parent objects.
(Inherited from Component.)
Public propertyEnabled
Whether the component is enabled. Any functionality of component is not works when it disabled.
(Inherited from Component.)
Public propertyEnabledInHierarchy
Determines whether the object is attached to a hierarchy of the components and enabled. The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.)
Public propertyEnabledInHierarchyAndIsInstance
Determines when the object is attached to a hierarchy of the components, is enabled and the object if not part of a resource (it is usual object instance). The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.)
Public propertyHeightRange
The height range of the generated terrain.
Public propertyHierarchyController
Gets the object hierarchy control controller.
(Inherited from Component.)
Public propertyLeveledArea
Whether to add leveled, cleared area.
Public propertyLeveledAreaHeight
The height of the leveled area.
Public propertyLeveledAreaMaterial
The material of the leveled area.
Public propertyLeveledAreaShape
The shape of the leveled area.
Public propertyLeveledAreaSize
The size of the leveled area.
Public propertyName
The name of the component.
(Inherited from Component.)
Public propertyNetworkID (Inherited from Component.)
Public propertyNetworkIsClient (Inherited from Component.)
Public propertyNetworkIsServer
Whether to work in network server mode. It is false until the scene is not loaded.
(Inherited from Component.)
Public propertyNetworkIsSingle (Inherited from Component.)
Public propertyNetworkIsSingleOrClient (Inherited from Component.)
Public propertyNetworkMode
Whether to enable synchronization of the component between server and clients.
(Inherited from Component.)
Public propertyNetworkModeUsers (Inherited from Component.)
Public propertyParent
Gets the parent object.
(Inherited from Component.)
Public propertyParentRoot
Gets the parent root object.
(Inherited from Component.)
Public propertyRemoveFromParentQueued
Whether the object is placed in the detach queue from the parent.
(Inherited from Component.)
Public propertySaveSupport
Whether the object supports saving to a file.
(Inherited from Component.)
Public propertyScreenLabel
The displaying mode of an on-screen label of the component in the scene editor.
(Inherited from Component.)
Public propertySeed
The seed number for random number generator.
Public propertySize
The size of the generated area.
Public propertySurface1
The first surface.
Public propertySurface1Collision
Whether to enable the collision for the first surface.
Public propertySurface1Color
The color of the first surface.
Public propertySurface1Distribution
Public propertySurface1PaintFactor
The strength of painting for the first surface.
Public propertySurface2
The second surface.
Public propertySurface2Collision
Whether to enable the collision for the second surface.
Public propertySurface2Color
The color of the second surface.
Public propertySurface2Distribution
Public propertySurface2PaintFactor
The strength of painting for the second surface.
Public propertySurface3
The third surface.
Public propertySurface3Collision
Whether to enable the collision for the third surface.
Public propertySurface3Color
The color of the third surface.
Public propertySurface3Distribution
Public propertySurface3PaintFactor
The strength of painting for the third surface.
Public propertySurface4
The fourth surface.
Public propertySurface4Collision
Whether to enable the collision for the fourth surface.
Public propertySurface4Color
The color of the fourth surface.
Public propertySurface4Distribution
Public propertySurface4PaintFactor
The strength of painting for the fourth surface.
Public propertySurface5
The fifth surface.
Public propertySurface5Collision
Whether to enable the collision for the fifth surface.
Public propertySurface5Color
The color of the fifth surface.
Public propertySurface5Distribution
Public propertySurface5PaintFactor
The strength of painting for the fifth surface.
Public propertySurface6
The sixth surface.
Public propertySurface6Collision
Whether to enable the collision for the sixth surface.
Public propertySurface6Color
The color of the sixth surface.
Public propertySurface6Distribution
Public propertySurface6PaintFactor
The strength of painting for the sixth surface.
Public propertyTemplate
The predefined template of materials and surfaces.
Public propertyTypeSettingsPrivateObjects
Object settings when used as a type.
(Inherited from Component.)
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