WorldGenerator Properties |
The WorldGenerator type exposes the following members.
Name | Description | |
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AddLayersWithObjects |
Whether to add paint layers with objects.
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AnyData |
The user data of the component.
(Inherited from Component.) | |
BaseMaterial |
The material of the terrain.
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BaseMaterialColor |
The color multiplier of the terrain.
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BaseSurface |
The third surface.
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BaseSurfaceCollision |
Whether to enable the collision for the base surface.
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BaseSurfaceColor |
The color of the first surface.
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BaseSurfacePaintFactor |
The strength of painting for the third surface.
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BaseType |
Gets the base type of the object.
(Inherited from Component.) | |
CloneSupport |
Whether the object supports cloning.
(Inherited from Component.) | |
Components |
Gets the collection of the child components.
(Inherited from Component.) | |
CreatedByBaseType |
Whether the object is created using a base type.
(Inherited from Component.) | |
Curvature |
The curvature frequency of the terrain.
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DisplayInEditor |
Whether to show the object in the editor.
(Inherited from Component.) | |
Disposed |
Whether the object is disposed.
(Inherited from Component.) | |
EditorDocumentConfiguration |
Gets or sets the configuration data of the object's settings in the editor.
(Inherited from Component.) | |
EditorReadOnly |
Whether the object is read only in the editor.
(Inherited from Component.) | |
EditorReadOnlyInHierarchy |
Whether the object is read-only in the editor with respect to parent objects.
(Inherited from Component.) | |
Enabled |
Whether the component is enabled. Any functionality of component is not works when it disabled.
(Inherited from Component.) | |
EnabledInHierarchy |
Determines whether the object is attached to a hierarchy of the components and enabled. The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.) | |
EnabledInHierarchyAndIsInstance |
Determines when the object is attached to a hierarchy of the components, is enabled and the object if not part of a resource (it is usual object instance). The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.) | |
HeightRange |
The height range of the generated terrain.
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HierarchyController |
Gets the object hierarchy control controller.
(Inherited from Component.) | |
LeveledArea |
Whether to add leveled, cleared area.
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LeveledAreaHeight |
The height of the leveled area.
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LeveledAreaMaterial |
The material of the leveled area.
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LeveledAreaShape |
The shape of the leveled area.
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LeveledAreaSize |
The size of the leveled area.
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Name |
The name of the component.
(Inherited from Component.) | |
NetworkID | (Inherited from Component.) | |
NetworkIsClient | (Inherited from Component.) | |
NetworkIsServer |
Whether to work in network server mode. It is false until the scene is not loaded.
(Inherited from Component.) | |
NetworkIsSingle | (Inherited from Component.) | |
NetworkIsSingleOrClient | (Inherited from Component.) | |
NetworkMode |
Whether to enable synchronization of the component between server and clients.
(Inherited from Component.) | |
NetworkModeUsers | (Inherited from Component.) | |
Parent |
Gets the parent object.
(Inherited from Component.) | |
ParentRoot |
Gets the parent root object.
(Inherited from Component.) | |
RemoveFromParentQueued |
Whether the object is placed in the detach queue from the parent.
(Inherited from Component.) | |
SaveSupport |
Whether the object supports saving to a file.
(Inherited from Component.) | |
ScreenLabel |
The displaying mode of an on-screen label of the component in the scene editor.
(Inherited from Component.) | |
Seed |
The seed number for random number generator.
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Size |
The size of the generated area.
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Surface1 |
The first surface.
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Surface1Collision |
Whether to enable the collision for the first surface.
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Surface1Color |
The color of the first surface.
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Surface1Distribution | ||
Surface1PaintFactor |
The strength of painting for the first surface.
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Surface2 |
The second surface.
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Surface2Collision |
Whether to enable the collision for the second surface.
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Surface2Color |
The color of the second surface.
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Surface2Distribution | ||
Surface2PaintFactor |
The strength of painting for the second surface.
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Surface3 |
The third surface.
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Surface3Collision |
Whether to enable the collision for the third surface.
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Surface3Color |
The color of the third surface.
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Surface3Distribution | ||
Surface3PaintFactor |
The strength of painting for the third surface.
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Surface4 |
The fourth surface.
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Surface4Collision |
Whether to enable the collision for the fourth surface.
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Surface4Color |
The color of the fourth surface.
| |
Surface4Distribution | ||
Surface4PaintFactor |
The strength of painting for the fourth surface.
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Surface5 |
The fifth surface.
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Surface5Collision |
Whether to enable the collision for the fifth surface.
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Surface5Color |
The color of the fifth surface.
| |
Surface5Distribution | ||
Surface5PaintFactor |
The strength of painting for the fifth surface.
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Surface6 |
The sixth surface.
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Surface6Collision |
Whether to enable the collision for the sixth surface.
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Surface6Color |
The color of the sixth surface.
| |
Surface6Distribution | ||
Surface6PaintFactor |
The strength of painting for the sixth surface.
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Template |
The predefined template of materials and surfaces.
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TypeSettingsPrivateObjects |
Object settings when used as a type.
(Inherited from Component.) |