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Mat33 Structure

A 3-by-3 matrix. Stored in column-major order.
Inheritance Hierarchy
SystemObject
  SystemValueType
    Internal.tainicom.Aether.Physics2D.CommonMat33

Namespace: Internal.tainicom.Aether.Physics2D.Common
Assembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.1.1.0 (2026.1.1.0)
Syntax
C#
public struct Mat33

The Mat33 type exposes the following members.

Constructors
 NameDescription
Public methodMat33 Construct this matrix using columns.
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Methods
 NameDescription
Public methodEqualsIndicates whether this instance and a specified object are equal.
(Inherited from ValueType)
Public methodGetHashCodeReturns the hash code for this instance.
(Inherited from ValueType)
Public methodGetInverse22 
Public methodGetSymInverse33 
Public methodGetTypeGets the Type of the current instance.
(Inherited from Object)
Public methodSetZero Set this matrix to all zeros.
Public methodSolve22 Solve A * x = b, where b is a column vector. This is more efficient than computing the inverse in one-shot cases. Solve only the upper 2-by-2 matrix equation.
Public methodSolve33 Solve A * x = b, where b is a column vector. This is more efficient than computing the inverse in one-shot cases.
Public methodToStringReturns the fully qualified type name of this instance.
(Inherited from ValueType)
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Fields
 NameDescription
Public fieldex 
Public fieldey 
Public fieldez 
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Extension Methods
 NameDescription
Public Extension MethodMethodInvoke Calls the object method by name.
(Defined by ObjectEx)
Public Extension MethodPropertyGet Gets the value of the object property by name.
(Defined by ObjectEx)
Public Extension MethodPropertyGetT Gets the value of the object property by name.
(Defined by ObjectEx)
Public Extension MethodPropertySet Sets the value of the object property by name.
(Defined by ObjectEx)
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See Also