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BreakableBody Class

A type of body that supports multiple fixtures that can break apart.
Inheritance Hierarchy
SystemObject
  Internal.tainicom.Aether.Physics2D.Common.PhysicsLogicBreakableBody

Namespace:  Internal.tainicom.Aether.Physics2D.Common.PhysicsLogic
Assembly:  NeoAxis.Core (in NeoAxis.Core.dll) Version: 2024.1.1.0 (2024.1.1.0)
Syntax
C#
public class BreakableBody

The BreakableBody type exposes the following members.

Constructors
Properties
  NameDescription
Public propertyMainBody
Public propertyState
Public propertyWorld
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Methods
  NameDescription
Public methodEquals
Determines whether the specified object is equal to the current object.
(Inherited from Object.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetHashCode
Serves as the default hash function.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
Public methodUpdate
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Fields
  NameDescription
Public fieldParts
Public fieldStrength
The force needed to break the body apart. Default: 500
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Extension Methods
See Also