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Internal.tainicom.Aether.Physics2D.Common.PhysicsLogic Namespace

 
Classes
  ClassDescription
Public classBreakableBody
A type of body that supports multiple fixtures that can break apart.
Public classFilterData
Contains filter data that can determine whether an object should be processed or not.
Public classPhysicsLogic
Public classRealExplosion
Creates a realistic explosion based on raycasting. Objects in the open will be affected, but objects behind static bodies will not. A body that is half in cover, half in the open will get half the force applied to the end in the open.
Public classSimpleExplosion
Creates a simple explosion that ignores other bodies hiding behind static bodies.
Structures
  StructureDescription
Public structureControllerFilter
Enumerations