Internal.tainicom.Aether.Physics2D.Common.PhysicsLogic Namespace |
Class | Description | |
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BreakableBody |
A type of body that supports multiple fixtures that can break apart.
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FilterData |
Contains filter data that can determine whether an object should be processed or not.
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PhysicsLogic | ||
RealExplosion |
Creates a realistic explosion based on raycasting. Objects in the open will be affected, but objects behind
static bodies will not. A body that is half in cover, half in the open will get half the force applied to the end in
the open.
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SimpleExplosion |
Creates a simple explosion that ignores other bodies hiding behind static bodies.
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Structure | Description | |
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ControllerFilter |
Enumeration | Description | |
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BreakableBodyBreakableBodyState | ||
ControllerCategory |