Internal.tainicom.Aether.Physics2D.Common.PhysicsLogic Namespace |
Class | Description | |
---|---|---|
![]() | BreakableBody |
A type of body that supports multiple fixtures that can break apart.
|
![]() | FilterData |
Contains filter data that can determine whether an object should be processed or not.
|
![]() | PhysicsLogic | |
![]() | RealExplosion |
Creates a realistic explosion based on raycasting. Objects in the open will be affected, but objects behind
static bodies will not. A body that is half in cover, half in the open will get half the force applied to the end in
the open.
|
![]() | SimpleExplosion |
Creates a simple explosion that ignores other bodies hiding behind static bodies.
|
Structure | Description | |
---|---|---|
![]() | ControllerFilter |
Enumeration | Description | |
---|---|---|
![]() | BreakableBodyBreakableBodyState | |
![]() | ControllerCategory |