Character AI |
Task-based artificial intelligence for Character. The object can be used to control the character using commands, to create bots, NPCs.
The object stores a queue of tasks to perform. There are basic tasks: Move To Position, Move To Object, Turn To Position, Turn To Object, Press Button, Turn Switch, Wait. You can create your own tasks.
Samples\Starter Content\Scenes\Character AI.scene.
Name | Description |
---|---|
Pathfinding | Whether to use pathfinding functionality. |
Pathfinding Specific | Use only the specified pathfinding object. This is used for scenes in which there are several pathfinding objects. |
Allow Interact | Whether to enable the ability to interact with the character. |
Dialogue Flow | The entry point of the dialogue based on the flow graph. |
Look At Controlled Character By Player Distance | The distance at which need to look at the character controlled by the player. |
Turning Speed Override | The speed of turning. Set zero to use default value specified in the character type. |
Combat Mode | Whether to enabled a combat mode. In the combat mode the AI manages weapons and can drive the vehicle. |
Combat Mode Can Move | Whether to allow control the vehicle in the combat mode. |
Traffic Walking Mode | Whether to enabled a walking mode. In the walking mode the AI manages walking of character by using the traffic system. |
Debug Visualization | Whether to show a calculated path. |