NeoAxis Documentation
NeoAxis Documentation
Manual
Base Types
Common
Scripting
UI
Scene common
Scene objects
Primitives
Physics
Particles
Screen effects
Game framework
3D
2D
Base Types
Manual
/ Base Types
Base Types
Contents
1 Common
2 Scripting
2.1 Metadata
2.2 Flow scripting
2.3 Shader scripting
3 UI
4 Scene common
5 Scene objects
5.1 Additional
5.2 Areas
5.3 Volumes
5.4 Sensors
6 Primitives
7 Physics
8 Particles
8.1 Shapes
8.2 Modules
9 Screen effects
10 Game framework
11 3D
12 2D
Common
Component
Text File
Component Host
Scripting
C# File
C# Script
Flow Graph
Metadata
Property
Method
Member Parameter
Flow scripting
Invoke Member
Event Handler
Declare Variable
Set Variable
If
Switch
While
Do While
Do Number
For Each
For
Sequence
Flow Start
Convert To
Sleep
Shader scripting
Shader Script
UI
Control
Window
Text
Image
Button
Check
Edit
Slider
Progress
Scroll
Combo
List
Video
Web Browser
Render Target
Tab Control
Grid
Toolbar
Style
Tooltip
Scene common
Scene
Material
Multi Material
Surface
Image
Mesh
Mesh In Space Animation Controller
Animation Trigger
Paint Layer
Rendering Pipeline Basic
Mesh Modifier
Scene objects
Object In Space
Mesh In Space
Group Of Objects
Layer
Sky
Fog
Terrain
Light
Lens Flares
Camera
Billboard
Decal
Reflection Probe
Sound Source
Additional
Curve In Space
Curve In Space Objects
Measuring Grid
Measuring Tool
Render Target In Space
Render To File
Text 2D
Text 3D
World Generator
Areas
Area
Surface Area
Volumes
Cut Volume
Liquid Volume
Occluder
Sensors
Sensor
Destroying Sensor
Primitives
Arch
Box
Capsule
Cone
Cylinder
Door
Pipe
Plane
Prism
Sphere
Stairs
Torus
Polygon Based Polyhedron
Physics
Rigid Body
Box Shape
Sphere Shape
Cylinder Shape
Cone Shape
Capsule Shape
Mesh Shape
Physical Material
Constraint SixDOF
Soft Body
Particles
Particle System
Particle Emitter
Particle System In Space
Shapes
Box Shape
Point Shape
Sphere Shape
Cylinder Shape
Custom Shape
Modules
Size Multiplier By Time
Color Multiplier By Time
Linear Acceleration By Time
Linear Velocity By Time
Linear Speed Multiplier By Time
Angular Acceleration By Time
Angular Velocity By Time
Angular Speed Multiplier By Time
Custom Module
Screen effects
Ambient Occlusion
Antialiasing
Bloom
Bokeh Blur
Chromatic Aberration
Color Grading
Depth Of Field
Edge Detection
Gaussian Blur
Grayscale
Indirect Lighting
Lens Effects
Light Shafts
Microparticles In Air
Motion Blur
Noise
Outline
Pixelate
Posterize
Precipitation
Radial Blur
Reflection
Resolution Upscale
Script Effect
Sharpen
Show Render Target
To LDR
Tone Mapping
Vignetting
Game framework
Game Mode
Input Processing
Camera Management
AI
Pathfinding
Pathfinding Geometry
Pathfinding Geometry Tag
Button Type
Button
Regulator Type
Regulator
Network Logic
Spawn Point
Demo Mode
Flow Dialogue Message
Interactive Object
3D
Character
Character Input Processing
Character Type
Character AI
Character AI Move To Position
Character AI Move To Object
Character AI Turn To Position
Character AI Turn To Object
Character AI Press Button
Character AI Turn Switch
Character AI Wait
Character Maker
2D
Sprite
Sprite Animation Controller
Rigid Body 2D
Box Shape 2D
Ellipse Shape 2D
Capsule Shape 2D
Mesh Shape 2D
Revolute Constraint 2D
Prismatic Constraint 2D
Distance Constraint 2D
Weld Constraint 2D
Fixed Constraint 2D
Sensor 2D
Destroying Sensor 2D
Character 2D Type
Character 2D
Character 2D Input Processing
Character 2D AI
Character 2D AI Move To Position
Character 2D AI Move To Object
Weapon 2D Type
Weapon 2D
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Amharic
Arabic
Bengali
Burmese
Chinese
Dutch
French
German
Hindi
Indonesian
Italian
Japanese
Javanese
Korean
Malay
Nepali
Oriya
Pashto
Polish
Portuguese
Punjabi
Russian
Sindhi
Sinhala
Somali
Spanish
Swahili
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