Mesh |
The construct of mesh geometries.
Usually meshes are imported or generated procedurally. Can be edited in the Mesh Editor.
Name | Description |
---|---|
Skeleton | The skeleton of the skinned mesh. |
Cast Shadows | Whether to cast shadows on the other surfaces. |
Visibility Distance Factor | The factor of maximum visibility distance. The maximum distance is calculated based on the size of the object on the screen. |
LODScale | The distance multiplier when determining the level of detail. |
LODScale Shadows | The distance multiplier when determining the level of detail for shadows. |
Billboard | Whether to treat the mesh as a billboard. When drawing the mesh will turn to face the camera. |
Billboard Position Offset | The billboard's translation offset from the pivot of the mesh. |
Billboard Shadow Offset | Indent multiplier when rendering shadows to fix overlapping effect of the object with the shadow. |
Editor Display Pivot | Whether the mesh pivot displayed in the editor. |
Editor Display Bounds | Whether to display mesh bounds in the editor. |
Editor Display Triangles | Whether to display mesh triangles in the editor. |
Editor Display Vertices | Whether to display mesh vertices in the editor. |
Editor Display Normals | Whether to display mesh normals in the editor. |
Editor Display Tangents | Whether to display mesh tangents in the editor. |
Editor Display Binormals | Whether to display mesh binormals in the editor. |
Editor Display Vertex Color | Whether to display mesh vertex colors in the editor. |
Editor Display UV | Whether to display mesh uv's in the editor. |
Editor Display Proxy Mesh | Whether to display the proxy mesh of the virtualized mesh. |
Editor Display LOD | Whether to display number of level of detail in the editor. |
Editor Display Collision | Whether the mesh collision displayed in the editor. |
Editor Display Skeleton | Whether to the mesh skeleton displayed in the editor. |
Editor Play Animation | Specifies the animation name to play in the editor. |