Mesh Editor |
The mesh editor is designed for tuning and verifying 3D models, usually after import.
There is 'Mesh Editor' ribbon tab. The tab allows you to visualize the data of the mesh, to configure physical body definition of the model.
Name | Description |
---|---|
Display pivot. | |
Display bounds. | |
Display triangles. | |
Display vertices. | |
Display vertex colors. | |
Display normals. | |
Display tangents. | |
Display binormals. | |
Display texture coordinates. | |
Display selected level of detail. | |
Display skeleton. | |
Play animation. | |
Display collision body template. | |
Creates collision body template of the mesh. | |
Deletes collision body template of the mesh. | |
Adds a mesh modifier to the object. Mesh modifiers provide the ability to modify the output data provided by the mesh; they do not change the original mesh data. | |
Adds a masked paint layer. |