Surface |
Surface is a definition of surface type which contains material, set of meshes and other objects. Surfaces are used for painting and object creation by means of a brush.
Learn more about the surfaces from the view of the Scene Editor.
To create a new surface, it is easier to make a copy of an existing surface and change it. They are located in 'Content\Vegetation'. Also, check asset store for new surfaces.
A surface consists of groups of elements, groups, for its part, include elements. The element indicates the probability of the element getting when painting with a brush, and other settings.
Surface is supported by the Terrain. It is the best way to make nature worlds.
Surface Area is used to automatically fill with many objects in a given area.
Name | Description |
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Material | An optional material of the surface. |
Material UV0 | The number of UV tiles per unit for texture coordinates 0. |
Material UV1 | The number of UV tiles per unit for texture coordinates 1. |
Name | Description |
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Probability | The probability of choosing this group of elements from others when painting. |
Occupied Area Radius | The radius of the occupied area in which no other objects will be created. |
Position ZRange | The range of possible Z-axis object position displacements when painting. |
Rotate Around Its Axis | Whether to set the random value of object rotation around its axis when painting. |
Max Incline | The maximum vertical angle of objects. |
Scale Range | The range of possible scaling of objects when painting. |
Name | Description |
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Probability | The probability of choosing this element from others when painting. |
Name | Description |
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Mesh | The mesh used by the element. |
Replace Material | Replaces all geometries of the mesh by another material. |
Visibility Distance | Maximum visibility range of the object. |
Cast Shadows | Whether to cast shadows on the other surfaces. |
Receive Decals | Whether it is possible to apply decals on the surface. |
Motion Blur Factor | The multiplier of the motion blur effect. |