| Name
| Description
|
|---|
| Mesh
| The mesh of the character.
|
| Height
| The height of the character.
|
| Radius
| The radius of the collision capsule.
|
| Mass
| The mass of the character.
|
| Walk Up Height
| The height to which the character can rise. Set 0 to disable functionality of walking up.
|
| Walk Down Height
| The height to which the character can go down without start flying. Set 0 to disable functionality of walking down.
|
| Max Slope Angle
| The maximum angle of the surface on which the character can stand.
|
| Eye Position
| The position of the eyes relative to the position of the character.
|
| Animate
| Whether to enable default animation method of the character.
|
| Max Strength
| Maximum force with which the character can push other bodies (N).
|
| Idle Animation
| Animation of character at rest.
|
| Walk Forward Max Speed
| Maximum speed when walking forward.
|
| Walk Backward Max Speed
| Maximum speed when walking backward.
|
| Walk Side Max Speed
| Maximum speed when walking to a side.
|
| Walk Animation
| Character walking animation.
|
| Walk Animation Speed
| The multiplier for playing the walking animation depending on the speed of the character.
|
| Run
| Can the character run.
|
| Run Forward Max Speed
| Maximum speed when running forward.
|
| Run Backward Max Speed
| Maximum speed when running backward.
|
| Run Side Max Speed
| Maximum speed when running to a side.
|
| Run Animation
| Character running animation.
|
| Run Animation Speed
| The multiplier for playing the running animation depending on the speed of the character.
|
| Turning Speed
| The speed of rotation of the character around its axis.
|
| Turning Speed Of Looking
| The speed of rotation of the character looking to position.
|
| Left Turn Animation
| Character left turn animation.
|
| Right Turn Animation
| Character left turn animation.
|
| Fly Animation
| Character flying animation.
|
| Fly Control
| Can a character control himself in flight.
|
| Fly Control Max Speed
| Maximum speed of character control in flight.
|
| Jump
| Can the character jump.
|
| Jump Speed
| The vertical speed of a jump.
|
| Jump Animation
| Character jump animation.
|
| Die Animation
| The animation of dying.
|
| Sit Butt Height
| The distance from the bottom to the butt when the character is sitting.
|
| Sit Animation
| The animation of sitting.
|
| Sit Test
| Whether to enable sitting test in the editor to calibrate SitButtHeight.
|
| Upper Part Bone
| The name of the root bone of upper part of the model.
|
| Left Hand Bone
| The name of the left hand bone.
|
| Right Hand Bone
| The name of the right hand bone.
|
| Finger Bone Format
| The format of naming for finger bones.
|
| Head Bone
| The name of the head body.
|
| Left Leg Bone
| The name of the left leg bone.
|
| Right Leg Bone
| The name of the right leg bone.
|
| Footstep Sound
| The sound of footstep when walking or running.
|
| Rifle Aiming Idle Animation
| Animation of character at rest with the rifle.
|
| Rifle Aiming Walk Animation
| Character walking animation with the aiming rifle.
|
| Rifle Aiming Walk Animation Speed
| The multiplier for playing the walking animation depending on the speed of the character.
|
| Item Holding Idle Animation
| Animation of character at rest with the rifle.
|
| One Handed Melee Weapon Idle Animation
| Animation of character at rest with one-handed melee weapon.
|
| One Handed Melee Weapon Walk Animation
| Walk animation with one-handed melee weapon.
|
| One Handed Melee Weapon Walk Animation Speed
| The multiplier for playing the walking with one-handed melee weapon animation depending on the speed of the character.
|
| One Handed Melee Weapon Attack Animation
| Attack animation by one-handed melee weapon.
|
| One Handed Melee Weapon Attack Animation Speed
| The multiplier for playing the attacking with one-handed melee weapon animation depending on the speed of the character.
|