Name
| Description
|
---|
Mesh
| The mesh of the character.
|
Height
| The height of the character.
|
Radius
| The radius of the collision capsule.
|
Mass
| The mass of the character.
|
Walk Up Height
| The height to which the character can rise. Set 0 to disable functionality of walking up.
|
Walk Down Height
| The height to which the character can go down without start flying. Set 0 to disable functionality of walking down.
|
Max Slope Angle
| The maximum angle of the surface on which the character can stand.
|
Eye Position
| The position of the eyes relative to the position of the character.
|
Animate
| Whether to enable default animation method of the character.
|
Max Strength
| Maximum force with which the character can push other bodies (N).
|
Idle Animation
| Animation of character at rest.
|
Walk Forward Max Speed
| Maximum speed when walking forward.
|
Walk Backward Max Speed
| Maximum speed when walking backward.
|
Walk Side Max Speed
| Maximum speed when walking to a side.
|
Walk Animation
| Character walking animation.
|
Walk Animation Speed
| The multiplier for playing the walking animation depending on the speed of the character.
|
Run
| Can the character run.
|
Run Forward Max Speed
| Maximum speed when running forward.
|
Run Backward Max Speed
| Maximum speed when running backward.
|
Run Side Max Speed
| Maximum speed when running to a side.
|
Run Animation
| Character running animation.
|
Run Animation Speed
| The multiplier for playing the running animation depending on the speed of the character.
|
Turning Speed
| The speed of rotation of the character around its axis.
|
Turning Speed Of Looking
| The speed of rotation of the character looking to position.
|
Left Turn Animation
| Character left turn animation.
|
Right Turn Animation
| Character left turn animation.
|
Fly Animation
| Character flying animation.
|
Fly Control
| Can a character control himself in flight.
|
Fly Control Max Speed
| Maximum speed of character control in flight.
|
Jump
| Can the character jump.
|
Jump Speed
| The vertical speed of a jump.
|
Jump Animation
| Character jump animation.
|
Die Animation
| The animation of dying.
|
Sit Butt Height
| The distance from the bottom to the butt when the character is sitting.
|
Sit Animation
| The animation of sitting.
|
Sit Test
| Whether to enable sitting test in the editor to calibrate SitButtHeight.
|
Upper Part Bone
| The name of the root bone of upper part of the model.
|
Left Hand Bone
| The name of the left hand bone.
|
Right Hand Bone
| The name of the right hand bone.
|
Finger Bone Format
| The format of naming for finger bones.
|
Head Bone
| The name of the head body.
|
Left Leg Bone
| The name of the left leg bone.
|
Right Leg Bone
| The name of the right leg bone.
|
Footstep Sound
| The sound of footstep when walking or running.
|
Rifle Aiming Idle Animation
| Animation of character at rest with the rifle.
|
Rifle Aiming Walk Animation
| Character walking animation with the aiming rifle.
|
Rifle Aiming Walk Animation Speed
| The multiplier for playing the walking animation depending on the speed of the character.
|
Item Holding Idle Animation
| Animation of character at rest with the rifle.
|
One Handed Melee Weapon Idle Animation
| Animation of character at rest with one-handed melee weapon.
|
One Handed Melee Weapon Walk Animation
| Walk animation with one-handed melee weapon.
|
One Handed Melee Weapon Walk Animation Speed
| The multiplier for playing the walking with one-handed melee weapon animation depending on the speed of the character.
|
One Handed Melee Weapon Attack Animation
| Attack animation by one-handed melee weapon.
|
One Handed Melee Weapon Attack Animation Speed
| The multiplier for playing the attacking with one-handed melee weapon animation depending on the speed of the character.
|