| Name | Description | 
|---|
| Object Controlled By Player | The scene object under player control. | 
| Use Built In Camera | Whether to use one of built-in camera management methods. | 
| First Person Camera Show Controlled Object | Whether to show a character or another unit which controlled by the player. | 
| First Person Camera Cut Volume Radius | The radius of cut geometry from the camera to prevent drawing the internal part of the controlled object 3D model. | 
| First Person Camera Attach To Eyes | Whether to attach the camera in the first person mode to the eyes of the controlled object. | 
| First Person Camera Pick Interactive Object Distance | The distance of object picking for first person camera. | 
| Third Person Camera Horizontal Angle | The horizontal angle of the camera in third-person mode. | 
| Third Person Camera Vertical Angle | The vertical angle of the camera in third-person mode. | 
| Third Person Camera Distance | The distance of the camera in third-person mode. | 
| Third Person Camera Height | The height of the camera in third-person mode. | 
| Third Person Camera Left | The horizontal offset of the camera in third-person mode. | 
| Third Person Camera Pick Interactive Object Distance | The distance of object picking for third person camera. | 
| Camera2 DPick Interactive Object Distance | The distance of object picking for 2D camera. | 
| Free Camera | Whether is a free camera enabled. | 
| Free Camera Key | The key code to enable a free camera. | 
| Free Camera Speed Normal | The normal speed of a free camera. | 
| Free Camera Speed Fast | The fast speed of a free camera (when Shift key is pressed). | 
| Display Target | Whether to display a target in the center of the screen in the first or third person camera. | 
| Display Target Size | The vertical size of the display target. | 
| Display Target Image | The image of the display target. | 
| Display Target Color | The color and alpha multiplier of the display target. | 
| Inventory Widget | Whether to display a UI control with the player object's inventory. | 
| Inventory Character Can Have Several Weapons | Whether the ability to have several weapons in the character's inventory. | 
| Inventory Character Can Have Several Weapons Of Same Type | Whether the ability to have several weapons of same type in the character's inventory. | 
| Key Camera1 | The first key code to change camera type. Between first person and third-person. | 
| Key Camera2 | The second key code to change camera type. Between first person and third-person. | 
| Key Run1 | The first key code to run. | 
| Key Run2 | The second key code to run. | 
| Key Jump1 | The first key code to jump. | 
| Key Jump2 | The second key code to jump. | 
| Key Interact1 | The first key code to interact with objects. Take item, sit to vehicle. | 
| Key Interact2 | The second key code to interact with objects. Take item, sit to vehicle. | 
| Key Drop1 | The first key code to drop item. | 
| Key Drop2 | The second key code to drop item. | 
| Key Brake1 | The first key code to brake. | 
| Key Brake2 | The second key code to brake. | 
| Key Headlights1 | The first key code to headlights. | 
| Key Headlights2 | The second key code to headlights. |