Character 2D Type
Properties Name
| Description
|
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Initial Scale
| The scale of the character at creation.
|
Height
| The height of the character.
|
Radius
| The radius of the collision capsule.
|
Walk Up Height
| The height to which the character can rise. Set 0 to disable functionality of walking up.
|
Position To Ground Height
| The distance from the character position to the ground.
|
Mass
| The mass of the character.
|
Max Slope Angle
| The maximum angle of the surface on which the character can stand.
|
Eye Position
| The position of the eyes relative to the position of the character.
|
Apply Ground Velocity
| Whether to consider the speed of the body on which the character is standing.
|
Linear Damping On Ground Idle
| The value of linear dumping when a character is standing on the ground.
|
Linear Damping On Ground Move
| The value of linear dumping when a character is standing on the ground.
|
Linear Damping Fly
| The value of linear dumping when a character is flying.
|
Walk Forward Max Speed
| Maximum speed when walking forward.
|
Walk Force
| Physical force applied to the body for walking.
|
Run Support
| Can the character run.
|
Run Forward Max Speed
| Maximum speed when running forward.
|
Run Force
| Physical force applied to the body for running.
|
Fly Control Support
| Can a character control himself in flight.
|
Fly Control Max Speed
| Maximum speed of character control in flight.
|
Fly Control Force
| Physical force applied to the body for flying.
|
Jump Support
| Can the character jump.
|
Jump Speed
| The vertical speed of a jump.
|
Idle Animation
| Animation of character at rest.
|
Walk Animation
| Character walking animation.
|
Walk Animation Speed
| The multiplier for playing the walking animation depending on the speed of the character.
|
Run Animation
| Character running animation.
|
Run Animation Speed
| The multiplier for playing the running animation depending on the speed of the character.
|
Fly Animation
| Character flying animation.
|
Jump Animation
| Character jumping animation.
|
See also