Weld Constraint 2D |
A weld joint essentially glues two bodies together. The joint is soft constraint based, which means the two bodies will move relative to each other.
Name | Description |
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Body A | The first physical body used. |
Body B | The second physical body used. |
Collisions Between Linked Bodies | Whether the collision detection is enabled between the linked physical bodies. |
Breakpoint | The Breakpoint indicates the maximum value the joint error can be before it breaks. |
Name | Description |
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Frequency | The frequency of the joint. A higher frequency means a stiffer joint, but a too high value can cause the joint to oscillate. Default is 0, which means the joint does no spring calculations. |
Damping Ratio | The damping on the joint. The damping is only used when the joint has a frequency (> 0). |