Reflection |
Screen space reflections effect.
The effect uses screen information to get reflections.
It can be combined with Reflection Probe.
Name | Description |
---|---|
Intensity | The intensity of the effect. |
Resolution | Using lower resolution light buffer can improve performance, but can accentuate aliasing. |
Shadows | Whether to calculate shadowing for reflections. |
Max Distance | The maximum distance from the camera where the effect working. |
Step Scale Start | Initial scale of step size for raymarching. |
Step Scale Threshold | The threshold value to go smaller step for raymarching. |
Penetration Threshold | Average thickness of the world objects for raymarching. |
Fill Gaps | Whether to fill invalid pixels with near valid data to fix linear interpolation issues. |
Fill Gaps Radius | The radius in pixels to find valid pixels. |
Denoise | Whether to do denoising of the reflection texture. |
Denoise Sigma | Sigma standard deviation of the denoise filter. |
Denoise Sigma Coefficient | Sigma coefficient of the denoise filter. |
Denoise Edge Sharpening | Edge sharpening threshold of the denoise filter. |
Blur Roughness Min | The power of blur when roughness is zero. |
Blur Roughness Middle | Then power of blur when roughness is 0.5. |
Blur Roughness Max | Maximal power of blur. |
Blur Downscaling Mode | The blur downscaling mode used. |
Blur Downscaling Value | The level of blur texture downscaling. |
Debug Mode | The debug visualization mode. |