ShooterNetworkLogic Events |
The ShooterNetworkLogic type exposes the following members.
Name | Description | |
---|---|---|
AddedToParent |
Occurs when a component is added to the parent.
(Inherited from Component.) | |
AllowEnterToWorld | (Inherited from NetworkLogic.) | |
AvatarWindowChanged | Occurs when the AvatarWindow property value changes. (Inherited from NetworkLogic.) | |
CloneEvent |
Occurs when object is cloned.
(Inherited from Component.) | |
CloneSupportChanged |
Occurs after changing value of CloneSupport property.
(Inherited from Component.) | |
ComponentAdded |
Occurs when a child component is added.
(Inherited from Component.) | |
ComponentRemoved |
Occurs when a child component is removed.
(Inherited from Component.) | |
ComponentsChanged |
Occurs when the set of children is changed.
(Inherited from Component.) | |
CurrentGameStatusChanged | Occurs when the CurrentGameStatus property value changes. | |
CurrentGameTimeChanged | Occurs when the CurrentGameTime property value changes. | |
DisabledEvent |
Occurs when the object is disabled from a hierarchy of the components or is disabled. See also EnabledInHierarchy property.
(Inherited from Component.) | |
DisabledInSimulation |
Occurs when the object is detached from a hierarchy of the components or is disabled. The method is called only in simulation application. See also EnabledInHierarchy property.
(Inherited from Component.) | |
DisplayInEditorChanged |
Occurs when value of DisplayInEditor property is changed.
(Inherited from Component.) | |
DisposeEvent |
Occurs when the object is disposed.
(Inherited from Component.) | |
EnabledChanged |
Occurs when the Enabled property value changes.
(Inherited from Component.) | |
EnabledEvent |
Occurs when the object is attached to a hierarchy of the components and is enabled. See also EnabledInHierarchy property.
(Inherited from Component.) | |
EnabledInHierarchyChanged |
Occurs when the EnabledInHierarchy property value changes.
(Inherited from Component.) | |
EnabledInSimulation |
Occurs when the object is attached to a hierarchy of the components and is enabled. The method is called only in simulation application. See also EnabledInHierarchy property.
(Inherited from Component.) | |
EntranceScreenChanged | Occurs when the EntranceScreen property value changes. (Inherited from NetworkLogic.) | |
EntranceScreenDescriptionChanged | Occurs when the EntranceScreenDescription property value changes. (Inherited from NetworkLogic.) | |
GameTimeChanged | Occurs when the GameTime property value changes. | |
GameTypeChanged | Occurs when the GameType property value changes. | |
LoadEvent |
Occurs during object loading.
(Inherited from Component.) | |
MetadataGetMemberBySignatureEvent |
Occurs when the object metadata member is received by name.
(Inherited from Component.) | |
MetadataGetMembersEvent |
Occurs upon receipt of the object's metadata members.
(Inherited from Component.) | |
MetadataGetMembersFilterEvent |
Occurs when filtering receive members of the object metadata.
(Inherited from Component.) | |
NameChanged |
Occurs when component name is changed.
(Inherited from Component.) | |
NetworkModeChanged | Occurs when the NetworkMode property value changes. (Inherited from Component.) | |
ObjectControlledByPlayerBeforeCreate | (Inherited from NetworkLogic.) | |
ObjectControlledByPlayerCreated | (Inherited from NetworkLogic.) | |
ObjectControlledByPlayerHealthChanged | Occurs when the ObjectControlledByPlayerHealth property value changes. | |
ObjectControlledByPlayerRemoving | (Inherited from NetworkLogic.) | |
ObjectTypeControlledByPlayerChanged | Occurs when the ObjectTypeControlledByPlayer property value changes. (Inherited from NetworkLogic.) | |
PreloadResourcesEvent |
Occurs when preloading the resources used by the object.
(Inherited from Component.) | |
PreparationTimeChanged | Occurs when the PreparationTime property value changes. | |
ReceiveNetworkMessageFromClient | (Inherited from Component.) | |
ReceiveNetworkMessageFromServer | (Inherited from Component.) | |
RemovedFromParent |
Occurs when a component is removed from the parent.
(Inherited from Component.) | |
SaveEvent |
Occurs during object saving.
(Inherited from Component.) | |
SaveSupportChanged |
Occurs after changing value of SaveSupport property.
(Inherited from Component.) | |
ScreenLabelChanged | Occurs when the ScreenLabel property value changes. (Inherited from Component.) | |
SimulationStep |
Occurs during the simulation step.
(Inherited from Component.) | |
SimulationStepClient |
Occurs during the simulation step.
(Inherited from Component.) | |
SpawnWeaponsChanged | Occurs when the SpawnWeapons property value changes. | |
UpdateEvent |
Occurs during the update process of all objects.
(Inherited from Component.) |