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ShooterNetworkLogic Class

Inheritance Hierarchy

Namespace:  Project
Assembly:  Project (in Project.dll) Version: 2024.1.1.0 (2024.1.1.0)
Syntax
C#
public class ShooterNetworkLogic : NetworkLogic

The ShooterNetworkLogic type exposes the following members.

Constructors
  NameDescription
Public methodShooterNetworkLogic
Initializes a new instance of the ShooterNetworkLogic class
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Properties
  NameDescription
Public propertyAnyData
The user data of the component.
(Inherited from Component.)
Public propertyAvatarWindow
The ability the select avatar before entrance to the world.
(Inherited from NetworkLogic.)
Public propertyBaseType
Gets the base type of the object.
(Inherited from Component.)
Public propertyCloneSupport
Whether the object supports cloning.
(Inherited from Component.)
Public propertyComponents
Gets the collection of the child components.
(Inherited from Component.)
Public propertyCreatedByBaseType
Whether the object is created using a base type.
(Inherited from Component.)
Public propertyCurrentGameStatus
Public propertyCurrentGameTime
Public propertyDisplayInEditor
Whether to show the object in the editor.
(Inherited from Component.)
Public propertyDisposed
Whether the object is disposed.
(Inherited from Component.)
Public propertyEditorDocumentConfiguration
Gets or sets the configuration data of the object's settings in the editor.
(Inherited from Component.)
Public propertyEditorReadOnly
Whether the object is read only in the editor.
(Inherited from Component.)
Public propertyEditorReadOnlyInHierarchy
Whether the object is read-only in the editor with respect to parent objects.
(Inherited from Component.)
Public propertyEnabled
Whether the component is enabled. Any functionality of component is not works when it disabled.
(Inherited from Component.)
Public propertyEnabledInHierarchy
Determines whether the object is attached to a hierarchy of the components and enabled. The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.)
Public propertyEnabledInHierarchyAndIsInstance
Determines when the object is attached to a hierarchy of the components, is enabled and the object if not part of a resource (it is usual object instance). The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.)
Public propertyEntranceScreen
Whether to show the entrance screen for entered players.
(Inherited from NetworkLogic.)
Public propertyEntranceScreenDescription
Description of the world that is shown at the start.
(Inherited from NetworkLogic.)
Public propertyGameTime
Public propertyGameType
Public propertyHierarchyController
Gets the object hierarchy control controller.
(Inherited from Component.)
Public propertyName
The name of the component.
(Inherited from Component.)
Public propertyNetworkID (Inherited from Component.)
Public propertyNetworkIsClient (Inherited from Component.)
Public propertyNetworkIsServer
Whether to work in network server mode. It is false until the scene is not loaded.
(Inherited from Component.)
Public propertyNetworkIsSingle (Inherited from Component.)
Public propertyNetworkIsSingleOrClient (Inherited from Component.)
Public propertyNetworkMode
Whether to enable synchronization of the component between server and clients.
(Inherited from Component.)
Public propertyNetworkModeUsers (Inherited from Component.)
Public propertyObjectControlledByPlayerHealth
Public propertyObjectTypeControlledByPlayer
The type of object to control by the player.
(Inherited from NetworkLogic.)
Public propertyParent
Gets the parent object.
(Inherited from Component.)
Public propertyParentRoot
Gets the parent root object.
(Inherited from Component.)
Public propertyPreparationTime
Public propertyRemoveFromParentQueued
Whether the object is placed in the detach queue from the parent.
(Inherited from Component.)
Public propertySaveSupport
Whether the object supports saving to a file.
(Inherited from Component.)
Public propertyScreenLabel
The displaying mode of an on-screen label of the component in the scene editor.
(Inherited from Component.)
Public propertySpawnWeapons
Whether to save original weapons position at loading and recreate them at game start.
Public propertyTypeSettingsPrivateObjects
Object settings when used as a type.
(Inherited from Component.)
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Methods
  NameDescription
Public methodAddComponent
Adds a component as a child.
(Inherited from Component.)
Protected methodAddUser (Overrides NetworkLogicAddUser(ServerNetworkService_UsersUserInfo).)
Public methodBeginNetworkMessage(ServerNetworkService_ComponentsClientItem, String) (Inherited from Component.)
Public methodBeginNetworkMessage(IListServerNetworkService_ComponentsClientItem, String) (Inherited from Component.)
Public methodBeginNetworkMessage(ServerNetworkService_UsersUserInfo, String) (Inherited from Component.)
Public methodBeginNetworkMessage(IListServerNetworkService_UsersUserInfo, String) (Inherited from Component.)
Public methodBeginNetworkMessageToEveryone (Inherited from Component.)
Public methodBeginNetworkMessageToServer (Inherited from Component.)
Public methodClientGetUsers
Protected methodClientOnDisabledInSimulation (Inherited from NetworkLogic.)
Protected methodClientOnEnabledInHierarchyChanged (Inherited from NetworkLogic.)
Protected methodClientOnEnabledInSimulation (Overrides NetworkLogicClientOnEnabledInSimulation.)
Public methodClone
Creates a copy of the object.
(Inherited from Component.)
Public methodCreateComponent(Type, Int32, Boolean, Boolean, NetworkModeEnum)
Creates a child component.
(Inherited from Component.)
Public methodCreateComponent(MetadataTypeInfo, Int32, Boolean, Boolean, NetworkModeEnum)
Creates a child component.
(Inherited from Component.)
Public methodCreateComponentT(Int32, Boolean, Boolean, NetworkModeEnum)
Creates a child component.
(Inherited from Component.)
Public methodCreateObjectControlledByPlayer (Overrides NetworkLogicCreateObjectControlledByPlayer(NetworkLogicServerUserItem, MetadataTypeInfo, Transform).)
Public methodDispose
Detaches the object from the hierarchy and deletes the object data.
(Inherited from Component.)
Public methodEndNetworkMessage (Inherited from Component.)
Public methodEquals
Determines whether the specified object is equal to the current object.
(Inherited from Object.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodFindParent(Type)
Finds the parent of the specified type.
(Inherited from Component.)
Public methodFindParent(MetadataTypeInfo)
Finds the parent of the specified type.
(Inherited from Component.)
Public methodFindParentT
Finds the parent of the specified type.
(Inherited from Component.)
Public methodFindThisOrParent(Type)
Finds the parent or self of the specified type.
(Inherited from Component.)
Public methodFindThisOrParent(MetadataTypeInfo)
Finds the parent or self of the specified type.
(Inherited from Component.)
Public methodFindThisOrParentT
Finds the parent or self of the specified type.
(Inherited from Component.)
Public methodGetAllParents
Gets all parents of the component.
(Inherited from Component.)
Public methodGetComponent(String, Boolean)
Finds a child component by name.
(Inherited from Component.)
Public methodGetComponent(Type, Boolean, Boolean)
Finds a child component of the specified type.
(Inherited from Component.)
Public methodGetComponent(MetadataTypeInfo, Boolean, Boolean)
Finds a child component of the specified type.
(Inherited from Component.)
Public methodGetComponentT(Boolean, Boolean)
Finds a child component of the specified type.
(Inherited from Component.)
Public methodGetComponentByNameWithIndex
Finds a child component by name and number in the case when there are several components with the specified name.
(Inherited from Component.)
Public methodGetComponentByPath
Finds a child component by path.
(Inherited from Component.)
Public methodGetComponents(Boolean, Boolean, Boolean, Boolean)
Finds child components.
(Inherited from Component.)
Public methodGetComponents(Boolean, Boolean, Boolean, Boolean, ActionComponent)
Finds child components.
(Inherited from Component.)
Public methodGetComponents(Type, Boolean, Boolean, Boolean, Boolean)
Finds child components of the specified type.
(Inherited from Component.)
Public methodGetComponents(MetadataTypeInfo, Boolean, Boolean, Boolean, Boolean)
Finds child components of the specified type.
(Inherited from Component.)
Public methodGetComponentsT(Boolean, Boolean, Boolean, Boolean, ActionT)
Finds child components of the specified type.
(Inherited from Component.)
Public methodGetGameTextStatus
Public methodGetHashCode
Serves as the default hash function.
(Inherited from Object.)
Public methodGetPathFromParent
Returns the path to the object from the parent.
(Inherited from Component.)
Public methodGetPathFromRoot
Returns the object's access path from the root object.
(Inherited from Component.)
Public methodGetProvidedType
Returns a type when the object is used as a type.
(Inherited from Component.)
Public methodGetRemainingTime
Public methodGetScene (Inherited from NetworkLogic.)
Public methodGetScreenLabelInfo (Inherited from Component.)
Public methodGetSpawnPoints (Inherited from NetworkLogic.)
Public methodGetSpawnPointsForTeam (Inherited from NetworkLogic.)
Public methodGetTeamWithSmallestAmountOfPlayers
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Public methodIsMethodInvoking (Inherited from Component.)
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public methodMetadataGetMemberBySignature
Returns the object metadata member by name.
(Inherited from Component.)
Public methodMetadataGetMembers
Returns the object metadata members.
(Inherited from Component.)
Public methodMethodInvoke
Calls a method by name.
(Inherited from Component.)
Public methodMethodInvokeCancel (Inherited from Component.)
Public methodMethodInvokeCancelAll (Inherited from Component.)
Public methodNetworkDisablePropertySynchronization (Inherited from Component.)
Public methodNetworkIsDisabledPropertySynchronization (Inherited from Component.)
Public methodNetworkModeAddUser (Inherited from Component.)
Public methodNetworkModeIsEnabledForUser (Inherited from Component.)
Public methodNetworkModeRemoveUser (Inherited from Component.)
Public methodNetworkRestoreDisabledPropertySynchronization (Inherited from Component.)
Public methodNewObjectSetDefaultConfiguration
Called when the object is created in the editor. Designed to configure the initial state.
(Inherited from Component.)
Public methodNewObjectSetDefaultConfigurationUpdate
Called during object creation in the editor. Designed to configure the initial state.
(Inherited from Component.)
Protected methodOnAddedToParent
Called when a component is added to the parent.
(Inherited from Component.)
Protected methodOnAllowEnterToWorld (Inherited from NetworkLogic.)
Protected methodOnClientConnectedAfterRootComponentEnabled (Inherited from Component.)
Protected methodOnClientConnectedBeforeRootComponentEnabled (Inherited from Component.)
Protected methodOnClientDisconnected (Overrides ComponentOnClientDisconnected(ServerNetworkService_ComponentsClientItem).)
Protected methodOnClone
Called when the object is cloned.
(Inherited from Component.)
Protected methodOnComponentAdded
Called when a child component is added.
(Inherited from Component.)
Protected methodOnComponentRemoved
Called when a child component is removed.
(Inherited from Component.)
Protected methodOnDisabled
Called when the object is detached from a hierarchy of the components or is disabled. See also EnabledInHierarchy property.
(Inherited from Component.)
Protected methodOnDisabledInSimulation (Inherited from NetworkLogic.)
Protected methodOnDispose
Called when the object is disposed.
(Inherited from Component.)
Protected methodOnEditorGetTextInfoCenterBottomCorner (Inherited from Component.)
Protected methodOnEnabled
Called when the object is attached to a hierarchy of the components and is enabled. See also EnabledInHierarchy property.
(Inherited from Component.)
Protected methodOnEnabledChanged
Called when value of Enabled property is changed.
(Inherited from Component.)
Protected methodOnEnabledInHierarchyChanged (Inherited from NetworkLogic.)
Protected methodOnEnabledInSimulation (Inherited from NetworkLogic.)
Protected methodOnGetSpawnPoint (Overrides NetworkLogicOnGetSpawnPoint(NetworkLogicServerUserItem, MetadataTypeInfo).)
Protected methodOnLoad
Called during object loading.
(Inherited from Component.)
Protected methodOnMetadataGetMemberBySignature
Called when the object metadata member is received by name.
(Inherited from Component.)
Protected methodOnMetadataGetMembers
Called upon receipt of the object's metadata members.
(Inherited from Component.)
Protected methodOnMetadataGetMembersFilter (Inherited from NetworkLogic.)
Protected methodOnPreloadResources
Called when preloading the resources used by the object.
(Inherited from Component.)
Protected methodOnReceiveNetworkMessageFromClient (Inherited from NetworkLogic.)
Protected methodOnReceiveNetworkMessageFromServer (Overrides NetworkLogicOnReceiveNetworkMessageFromServer(String, ArrayDataReader).)
Protected methodOnRemovedFromParent
Called when a component is removed from the parent.
(Inherited from Component.)
Protected methodOnSave
Called during object saving.
(Inherited from Component.)
Protected methodOnSimulationStep (Overrides NetworkLogicOnSimulationStep.)
Protected methodOnSimulationStepClient
Called during the simulation step.
(Inherited from Component.)
Protected methodOnUpdate
Called during the update process of all objects.
(Inherited from Component.)
Public methodPerformAllowEnterToWorld (Inherited from NetworkLogic.)
Public methodPreloadResources
Preload resources used by the object.
(Inherited from Component.)
Public methodProcessReceivedNetworkMessageFromClient
Public methodPropertyGet(String, Object, Boolean)
Gets the value of a property by name.
(Inherited from Component.)
Public methodPropertySet
Sets the value of a property by name.
(Inherited from Component.)
Public methodRemoveAllComponents
Removes all child components.
(Inherited from Component.)
Public methodRemoveComponent
Removes a child component.
(Inherited from Component.)
Public methodRemoveFromParent
Detaches the object from its parent.
(Inherited from Component.)
Protected methodRemoveUser (Inherited from NetworkLogic.)
Public methodResetSpawnPointsCache (Inherited from NetworkLogic.)
Public methodSendScreenMessageToAllClients (Inherited from NetworkLogic.)
Public methodSendScreenMessageToClient (Inherited from NetworkLogic.)
Public methodServerChangeObjectControlled (Inherited from NetworkLogic.)
Public methodServerGetObjectControlledByUser (Inherited from NetworkLogic.)
Public methodServerGetUser
Public methodServerGetUserByObjectControlled (Inherited from NetworkLogic.)
Public methodServerGetUsers (Inherited from NetworkLogic.)
Protected methodServerOnDisabledInSimulation (Inherited from NetworkLogic.)
Protected methodServerOnEnabledInHierarchyChanged (Overrides NetworkLogicServerOnEnabledInHierarchyChanged.)
Protected methodServerOnEnabledInSimulation (Overrides NetworkLogicServerOnEnabledInSimulation.)
Protected methodServerOnNewUserItem (Overrides NetworkLogicServerOnNewUserItem.)
Public methodToString
Returns the name and type of the object as a string.
(Inherited from Component.)
Public methodTypeSettingsIsPublic
Checks whether the object provided as a type is public.
(Inherited from Component.)
Public methodTypeSettingsIsPublicMember
Checks whether the member is set up as public.
(Inherited from Component.)
Protected methodUpdateObjectControlledByPlayer (Inherited from NetworkLogic.)
Public methodUpdateObjectControlledByPlayers (Inherited from NetworkLogic.)
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Events
  NameDescription
Public eventAddedToParent
Occurs when a component is added to the parent.
(Inherited from Component.)
Public eventAllowEnterToWorld (Inherited from NetworkLogic.)
Public eventAvatarWindowChanged
Occurs when the AvatarWindow property value changes.
(Inherited from NetworkLogic.)
Public eventCloneEvent
Occurs when object is cloned.
(Inherited from Component.)
Public eventCloneSupportChanged
Occurs after changing value of CloneSupport property.
(Inherited from Component.)
Public eventComponentAdded
Occurs when a child component is added.
(Inherited from Component.)
Public eventComponentRemoved
Occurs when a child component is removed.
(Inherited from Component.)
Public eventComponentsChanged
Occurs when the set of children is changed.
(Inherited from Component.)
Public eventCurrentGameStatusChanged
Occurs when the CurrentGameStatus property value changes.
Public eventCurrentGameTimeChanged
Occurs when the CurrentGameTime property value changes.
Public eventDisabledEvent
Occurs when the object is disabled from a hierarchy of the components or is disabled. See also EnabledInHierarchy property.
(Inherited from Component.)
Public eventDisabledInSimulation
Occurs when the object is detached from a hierarchy of the components or is disabled. The method is called only in simulation application. See also EnabledInHierarchy property.
(Inherited from Component.)
Public eventDisplayInEditorChanged
Occurs when value of DisplayInEditor property is changed.
(Inherited from Component.)
Public eventDisposeEvent
Occurs when the object is disposed.
(Inherited from Component.)
Public eventEnabledChanged
Occurs when the Enabled property value changes.
(Inherited from Component.)
Public eventEnabledEvent
Occurs when the object is attached to a hierarchy of the components and is enabled. See also EnabledInHierarchy property.
(Inherited from Component.)
Public eventEnabledInHierarchyChanged
Occurs when the EnabledInHierarchy property value changes.
(Inherited from Component.)
Public eventEnabledInSimulation
Occurs when the object is attached to a hierarchy of the components and is enabled. The method is called only in simulation application. See also EnabledInHierarchy property.
(Inherited from Component.)
Public eventEntranceScreenChanged
Occurs when the EntranceScreen property value changes.
(Inherited from NetworkLogic.)
Public eventEntranceScreenDescriptionChanged
Occurs when the EntranceScreenDescription property value changes.
(Inherited from NetworkLogic.)
Public eventGameTimeChanged
Occurs when the GameTime property value changes.
Public eventGameTypeChanged
Occurs when the GameType property value changes.
Public eventLoadEvent
Occurs during object loading.
(Inherited from Component.)
Public eventMetadataGetMemberBySignatureEvent
Occurs when the object metadata member is received by name.
(Inherited from Component.)
Public eventMetadataGetMembersEvent
Occurs upon receipt of the object's metadata members.
(Inherited from Component.)
Public eventMetadataGetMembersFilterEvent
Occurs when filtering receive members of the object metadata.
(Inherited from Component.)
Public eventNameChanged
Occurs when component name is changed.
(Inherited from Component.)
Public eventNetworkModeChanged
Occurs when the NetworkMode property value changes.
(Inherited from Component.)
Public eventObjectControlledByPlayerBeforeCreate (Inherited from NetworkLogic.)
Public eventObjectControlledByPlayerCreated (Inherited from NetworkLogic.)
Public eventObjectControlledByPlayerHealthChanged
Occurs when the ObjectControlledByPlayerHealth property value changes.
Public eventObjectControlledByPlayerRemoving (Inherited from NetworkLogic.)
Public eventObjectTypeControlledByPlayerChanged
Occurs when the ObjectTypeControlledByPlayer property value changes.
(Inherited from NetworkLogic.)
Public eventPreloadResourcesEvent
Occurs when preloading the resources used by the object.
(Inherited from Component.)
Public eventPreparationTimeChanged
Occurs when the PreparationTime property value changes.
Public eventReceiveNetworkMessageFromClient (Inherited from Component.)
Public eventReceiveNetworkMessageFromServer (Inherited from Component.)
Public eventRemovedFromParent
Occurs when a component is removed from the parent.
(Inherited from Component.)
Public eventSaveEvent
Occurs during object saving.
(Inherited from Component.)
Public eventSaveSupportChanged
Occurs after changing value of SaveSupport property.
(Inherited from Component.)
Public eventScreenLabelChanged
Occurs when the ScreenLabel property value changes.
(Inherited from Component.)
Public eventSimulationStep
Occurs during the simulation step.
(Inherited from Component.)
Public eventSimulationStepClient
Occurs during the simulation step.
(Inherited from Component.)
Public eventSpawnWeaponsChanged
Occurs when the SpawnWeapons property value changes.
Public eventUpdateEvent
Occurs during the update process of all objects.
(Inherited from Component.)
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Fields
  NameDescription
Public fieldEnteredToWorld (Inherited from NetworkLogic.)
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Extension Methods
See Also