ContactManagerCollideMultithreadThreshold Field |
A threshold for activating multiple cores to solve Collide.
An World with a contact count above this threshold will use multiple threads to solve Collide.
A value of 0 will always use multithreading. A value of (int.MaxValue) will never use multithreading.
Typical values are {128 or 256}.
Namespace:
Internal.tainicom.Aether.Physics2D.Dynamics
Assembly:
NeoAxis.Core (in NeoAxis.Core.dll) Version: 2024.1.1.0 (2024.1.1.0)
Syntax public int CollideMultithreadThreshold
Field Value
Type:
Int32See Also