| ContactManager Class | 
 Inheritance Hierarchy
Inheritance HierarchyNamespace: Internal.tainicom.Aether.Physics2D.Dynamics
 Syntax
Syntaxpublic class ContactManager
The ContactManager type exposes the following members.
 Properties
Properties| Name | Description | |
|---|---|---|
|  | ContactCount | 
 Methods
Methods| Name | Description | |
|---|---|---|
|  | Equals | Determines whether the specified object is equal to the current object.(Inherited from Object.) | 
|  | Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.(Inherited from Object.) | 
|  | GetHashCode | Serves as the default hash function.(Inherited from Object.) | 
|  | GetType | Gets the Type of the current instance.(Inherited from Object.) | 
|  | MemberwiseClone | Creates a shallow copy of the current Object.(Inherited from Object.) | 
|  | ToString | Returns a string that represents the current object.(Inherited from Object.) | 
 Fields
Fields| Name | Description | |
|---|---|---|
|  | BeginContact | 
            Fires when a contact is created
             | 
|  | BroadPhase | |
|  | CollideMultithreadThreshold | 
            A threshold for activating multiple cores to solve Collide.
            An World with a contact count above this threshold will use multiple threads to solve Collide.
            A value of 0 will always use multithreading. A value of (int.MaxValue) will never use multithreading.
            Typical values are {128 or 256}.
             | 
|  | ContactFilter | 
            The filter used by the contact manager.
             | 
|  | ContactList | |
|  | EndContact | 
            Fires when a contact is deleted
             | 
|  | OnBroadphaseCollision | 
            Fires when the broadphase detects that two Fixtures are close to each other.
             | 
|  | PositionConstraintsMultithreadThreshold | 
            A threshold for activating multiple cores to solve PositionConstraints.
            An Island with a contact count above this threshold will use multiple threads to solve PositionConstraints.
            A value of 0 will always use multithreading. A value of (int.MaxValue) will never use multithreading.
            Typical values are {128 or 256}.
             | 
|  | PostSolve | 
            Fires after the solver has run
             | 
|  | PreSolve | 
            Fires before the solver runs
             | 
|  | VelocityConstraintsMultithreadThreshold | 
            A threshold for activating multiple cores to solve VelocityConstraints.
            An Island with a contact count above this threshold will use multiple threads to solve VelocityConstraints.
            A value of 0 will always use multithreading. A value of (int.MaxValue) will never use multithreading.
            Typical values are {128 or 256}.
             | 
 Extension Methods
Extension Methods| Name | Description | |
|---|---|---|
|  | MethodInvoke | 
            Calls the object method by name.
            (Defined by ObjectEx.) | 
|  | PropertyGet(String, Object, Boolean) | Overloaded. 
            Gets the value of the object property by name.
            (Defined by ObjectEx.) | 
|  | PropertyGetT(String, Object, Boolean) | Overloaded. 
            Gets the value of the object property by name.
            (Defined by ObjectEx.) | 
|  | PropertySet | 
            Sets the value of the object property by name.
            (Defined by ObjectEx.) | 
 See Also
See Also