ContactManager Class |
Namespace: Internal.tainicom.Aether.Physics2D.Dynamics
public class ContactManager
The ContactManager type exposes the following members.
Name | Description | |
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ContactCount |
Name | Description | |
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Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
GetHashCode | Serves as the default hash function. (Inherited from Object.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
ToString | Returns a string that represents the current object. (Inherited from Object.) |
Name | Description | |
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BeginContact |
Fires when a contact is created
| |
BroadPhase | ||
CollideMultithreadThreshold |
A threshold for activating multiple cores to solve Collide.
An World with a contact count above this threshold will use multiple threads to solve Collide.
A value of 0 will always use multithreading. A value of (int.MaxValue) will never use multithreading.
Typical values are {128 or 256}.
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ContactFilter |
The filter used by the contact manager.
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ContactList | ||
EndContact |
Fires when a contact is deleted
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OnBroadphaseCollision |
Fires when the broadphase detects that two Fixtures are close to each other.
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PositionConstraintsMultithreadThreshold |
A threshold for activating multiple cores to solve PositionConstraints.
An Island with a contact count above this threshold will use multiple threads to solve PositionConstraints.
A value of 0 will always use multithreading. A value of (int.MaxValue) will never use multithreading.
Typical values are {128 or 256}.
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PostSolve |
Fires after the solver has run
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PreSolve |
Fires before the solver runs
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VelocityConstraintsMultithreadThreshold |
A threshold for activating multiple cores to solve VelocityConstraints.
An Island with a contact count above this threshold will use multiple threads to solve VelocityConstraints.
A value of 0 will always use multithreading. A value of (int.MaxValue) will never use multithreading.
Typical values are {128 or 256}.
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Name | Description | |
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MethodInvoke |
Calls the object method by name.
(Defined by ObjectEx.) | |
PropertyGet(String, Object, Boolean) | Overloaded.
Gets the value of the object property by name.
(Defined by ObjectEx.) | |
PropertyGetT(String, Object, Boolean) | Overloaded.
Gets the value of the object property by name.
(Defined by ObjectEx.) | |
PropertySet |
Sets the value of the object property by name.
(Defined by ObjectEx.) |