ContactManager Fields |
The ContactManager type exposes the following members.
| Name | Description | |
|---|---|---|
| BeginContact |
Fires when a contact is created
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| BroadPhase | ||
| CollideMultithreadThreshold |
A threshold for activating multiple cores to solve Collide.
An World with a contact count above this threshold will use multiple threads to solve Collide.
A value of 0 will always use multithreading. A value of (int.MaxValue) will never use multithreading.
Typical values are {128 or 256}.
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| ContactFilter |
The filter used by the contact manager.
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| ContactList | ||
| EndContact |
Fires when a contact is deleted
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| OnBroadphaseCollision |
Fires when the broadphase detects that two Fixtures are close to each other.
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| PositionConstraintsMultithreadThreshold |
A threshold for activating multiple cores to solve PositionConstraints.
An Island with a contact count above this threshold will use multiple threads to solve PositionConstraints.
A value of 0 will always use multithreading. A value of (int.MaxValue) will never use multithreading.
Typical values are {128 or 256}.
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| PostSolve |
Fires after the solver has run
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| PreSolve |
Fires before the solver runs
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| VelocityConstraintsMultithreadThreshold |
A threshold for activating multiple cores to solve VelocityConstraints.
An Island with a contact count above this threshold will use multiple threads to solve VelocityConstraints.
A value of 0 will always use multithreading. A value of (int.MaxValue) will never use multithreading.
Typical values are {128 or 256}.
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