ContactManager Fields |
The ContactManager type exposes the following members.
Name | Description | |
---|---|---|
BeginContact |
Fires when a contact is created
| |
BroadPhase | ||
CollideMultithreadThreshold |
A threshold for activating multiple cores to solve Collide.
An World with a contact count above this threshold will use multiple threads to solve Collide.
A value of 0 will always use multithreading. A value of (int.MaxValue) will never use multithreading.
Typical values are {128 or 256}.
| |
ContactFilter |
The filter used by the contact manager.
| |
ContactList | ||
EndContact |
Fires when a contact is deleted
| |
OnBroadphaseCollision |
Fires when the broadphase detects that two Fixtures are close to each other.
| |
PositionConstraintsMultithreadThreshold |
A threshold for activating multiple cores to solve PositionConstraints.
An Island with a contact count above this threshold will use multiple threads to solve PositionConstraints.
A value of 0 will always use multithreading. A value of (int.MaxValue) will never use multithreading.
Typical values are {128 or 256}.
| |
PostSolve |
Fires after the solver has run
| |
PreSolve |
Fires before the solver runs
| |
VelocityConstraintsMultithreadThreshold |
A threshold for activating multiple cores to solve VelocityConstraints.
An Island with a contact count above this threshold will use multiple threads to solve VelocityConstraints.
A value of 0 will always use multithreading. A value of (int.MaxValue) will never use multithreading.
Typical values are {128 or 256}.
|