TextureBlitTo(UInt16, Texture, Int32, Int32, Int32, Int32, Int32, Int32) Method |
Blits the contents of the texture to another texture.
Namespace: Internal.SharpBgfxAssembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.1.1.0 (2026.1.1.0)
Syntaxpublic void BlitTo(
ushort viewId,
Texture dest,
int destX,
int destY,
int sourceX = 0,
int sourceY = 0,
int width = 65535,
int height = 65535
)
Parameters
- viewId UInt16
- The view in which the blit will be ordered.
- dest Texture
- The destination texture.
- destX Int32
- The destination X position.
- destY Int32
- The destination Y position.
- sourceX Int32 (Optional)
- The source X position.
- sourceY Int32 (Optional)
- The source Y position.
- width Int32 (Optional)
- The width of the region to blit.
- height Int32 (Optional)
- The height of the region to blit.
Remarks
See Also