TextureBlitTo Method (UInt16, Texture, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32) |
Blits the contents of the texture to another texture.
Namespace:
Internal.SharpBgfx
Assembly:
NeoAxis.Core (in NeoAxis.Core.dll) Version: 2024.1.1.0 (2024.1.1.0)
Syntax public void BlitTo(
ushort viewId,
Texture dest,
int destMip,
int destX,
int destY,
int destZ,
int sourceMip = 0,
int sourceX = 0,
int sourceY = 0,
int sourceZ = 0,
int width = 65535,
int height = 65535,
int depth = 65535
)
Parameters
- viewId
- Type: SystemUInt16
The view in which the blit will be ordered. - dest
- Type: Internal.SharpBgfxTexture
The destination texture. - destMip
- Type: SystemInt32
The destination mip level. - destX
- Type: SystemInt32
The destination X position. - destY
- Type: SystemInt32
The destination Y position. - destZ
- Type: SystemInt32
The destination Z position. - sourceMip (Optional)
- Type: SystemInt32
The source mip level. - sourceX (Optional)
- Type: SystemInt32
The source X position. - sourceY (Optional)
- Type: SystemInt32
The source Y position. - sourceZ (Optional)
- Type: SystemInt32
The source Z position. - width (Optional)
- Type: SystemInt32
The width of the region to blit. - height (Optional)
- Type: SystemInt32
The height of the region to blit. - depth (Optional)
- Type: SystemInt32
The depth of the region to blit.
Remarks See Also