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DynamicTreeTAddProxy Method

Create a proxy in the tree as a leaf node. We return the index of the node instead of a pointer so that we can grow the node pool. ///

Namespace:  Internal.tainicom.Aether.Physics2D.Collision
Assembly:  NeoAxis.Core (in NeoAxis.Core.dll) Version: 2024.1.1.0 (2024.1.1.0)
Syntax
C#
public int AddProxy(
	ref AABB aabb
)

Parameters

aabb
Type: Internal.tainicom.Aether.Physics2D.CollisionAABB
The aabb.

Return Value

Type: Int32
Index of the created proxy
See Also