TimeOfImpactCalculateTimeOfImpact Method |
Compute the upper bound on time before two shapes penetrate. Time is represented as
a fraction between [0,tMax]. This uses a swept separating axis and may miss some intermediate,
non-tunneling collision. If you change the time interval, you should call this function
again.
Note: use Distance() to compute the contact point and normal at the time of impact.
Namespace:
Internal.tainicom.Aether.Physics2D.Collision
Assembly:
NeoAxis.Core (in NeoAxis.Core.dll) Version: 2024.1.1.0 (2024.1.1.0)
Syntax See Also