| TimeOfImpactCalculateTimeOfImpact Method  | 
 
            Compute the upper bound on time before two shapes penetrate. Time is represented as
            a fraction between [0,tMax]. This uses a swept separating axis and may miss some intermediate,
            non-tunneling collision. If you change the time interval, you should call this function
            again.
            Note: use Distance() to compute the contact point and normal at the time of impact.
            
 
    Namespace: 
   Internal.tainicom.Aether.Physics2D.Collision
    Assembly:
   NeoAxis.Core (in NeoAxis.Core.dll) Version: 2024.1.1.0 (2024.1.1.0)
 Syntax
Syntax See Also
See Also